Quote Originally Posted by Mawlzy View Post
might be interesting if each alliance had a competent commander (three per team) who knew what they were doing
I would like to see a system in place, that enables players to apply for being such a commander at the start of a match, like signing up for it, they will appear in a list that gets displayed in the warmup time - all other players can then vote their leader for their alliance.
This would give them privileges to use map tools like placing symbols like waymarks where to attack (a sword symbol) and to defend (a shield symbol) or placing arrows on where to go. You could also give them unique markings over their characters so everyone will recognize they are leading, or simply increase their size by 50% base model (might be useless for lalafell - similar to Dohn Mheg 2nd boss mechanic 'Growth' lol). These symbols would also appear on the map and minimap.

Could also give them a battle cry ability once a match, that gives players 30y around them full LB. This can be used super tactically if you think its a match deciding moment. Can be placed as another special ability like the role action we have now.

This would also prevent people from trolling leaders, by removing their markings that they places on themselves. Chat still doesn't show when a player removes a marking, it will only show that it was placed sadly. Which enables them to grief while not being able to be punished.

There shouldn't be any achievements tied to this, or any item rewards, it is purely cosmetically for 1 round of frontline or rival wings. Just for strategy.

If a leader trolls, he is sure to not be voted again, could also be an option to change one mid match I guess if his approval rating goes below a threshold.

If one enemy alliance doesn't have a player applying for a leader. None of the three alliances will get one. So there is no unfair advantage.