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  1. #11
    Player
    PotatoePet's Avatar
    Join Date
    Feb 2023
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    Character
    Potatoe Pet
    World
    Lich
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    Warrior Lv 100
    Quote Originally Posted by Veladrys View Post
    I'm not sure I understand what you're saying here. If being blocked meant the person who blocked you disappeared from the world, then the only way you would know you were blocked is if you actively watch them disappear while in the same vicinity. How are you gonna know someone's blocked you if you can't ever see them or their chat? Or are you just laboring under the assumption that everyone has the stalker plugin?
    That's how it works right now with blocking characters as well. If you block somebody they disappear in your client only. The server is still sending all their data, chats etc. to your client. Your client is only blocking it by account id which is the whole reason for the privacy scandal.

    If SE add this, they will do it the exact same way as they did it before. Meaning: All blocked clients will receive a message: Hey client, this user blocked you so dont show it to the person in front of the screen. Rendering it absolutely useless and easly bypassable.

    Quote Originally Posted by voidlorn View Post
    Those words and concepts strung together do not mean what you think they do, and have literally nothing to do with how this could be implemented.
    This also goes for you. SE has proven that they will implement a feature like this exactly like I have it outlined and the reasons for that are to be found in their server-side backend code. You are lecturing a programmer with 20 years of experience here. They simply don't have the ability to filter traffic going out to clients as they are using a cell based synchronization in a pubsub way. That's exactly why they broadcast the account ids now to make the "block one character and block all alts at the same time" function work.

    Changing this would A) take the will to refactor their core synchronization code and B) cost more in upkeep due to increased resource requirements and they have proven that they are not willing to do so.

    And this idea in itself is flawed and destined to fail as long as there are plugins.

    Even IF the server stops sending the data to the client a simple check with another client whose account isn't blocked via a third party tool will reveal the fact that they are blocked. Same goes the other way around.

    So the whole concept is insecure and privacy invading and the way SE implemented it is the worst way possible.

    EDIT: I do recommend taking a look into this thread https://forum.square-enix.com/ffxiv/...n-circumvented
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    Last edited by PotatoePet; 05-03-2025 at 12:28 AM.

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