Results 1 to 10 of 154

Hybrid View

  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,128
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I just find it funny that people complain about the gear requirements for crafting now, after the rework in ShB dumbed them down to the point where they are entirely reliant on gear.
    (1)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,703
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Absurdity View Post
    I just find it funny that people complain about the gear requirements for crafting now, after the rework in ShB dumbed them down to the point where they are entirely reliant on gear.
    This is sort of the problem we have, with how everything has been done.

    In that most players are just throwing the first immediate thought that the issue is not something they are doing but whether they are pentamelded or not, when really, that isn't a requirement nor a necessity, but just something that essentially wipes away the skill disparity or RNG factor of crafting (granted the latter takes a high bar)

    But in the case of these recipes some people are just doing weird things generally with their crafts, and then thinking that it is resolved by pentamelding, rather than just simply looking at whether their macro, rotation or line of thinking is even good...

    Like, you can comfortably macro these:
    A-2: Test Material Final Processing
    A-1: High Burn Charcoal
    A-1: Power Transmission Shafts I
    A-2: Power Transmission Shafts II
    A-1: Specialized Materials I
    A-1: Packing Materials I
    A-2: Packing Materials II (Close)

    On stats as low as 5210/4708/628, and if you're willing to include specialist in that, then it is doing even more recipes, and to a greater success.. Which anyone that knows is entry entry stats, as in... Scrip gear, mostly old materia and not even using the 4th meld slot on the accessories.

    It's fine being casual or not knowing, but it's just so sad that the immediate reaction is must pentameld, or content is too hardcore rather than asking for help or just tweaking.
    (2)
    Last edited by Kaurhz; 04-30-2025 at 04:09 AM.

  3. #3
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,235
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Kaurhz View Post
    This is sort of the problem we have, with how everything has been done.

    In that most players are just throwing the first immediate thought that the issue is not something they are doing but whether they are pentamelded or not, when really, that isn't a requirement nor a necessity, but just something that essentially wipes away the skill disparity or RNG factor of crafting (granted the latter takes a high bar)

    But in the case of these recipes some people are just doing weird things generally with their crafts, and then thinking that it is resolved by pentamelding, rather than just simply looking at whether their macro, rotation or line of thinking is even good...

    Like, you can comfortably macro these:
    A-2: Test Material Final Processing
    A-1: High Burn Charcoal
    A-1: Power Transmission Shafts I
    A-2: Power Transmission Shafts II
    A-1: Specialized Materials I
    A-1: Packing Materials I
    A-2: Packing Materials II (Close)

    On stats as low as 5210/4708/628, and if you're willing to include specialist in that, then it is doing even more recipes, and to a greater success.. Which anyone that knows is entry entry stats, as in... Scrip gear, mostly old materia and not even using the 4th meld slot on the accessories.

    It's fine being casual or not knowing, but it's just so sad that the immediate reaction is must pentameld, or content is too hardcore rather than asking for help or just tweaking.
    Yep. At some point they failed to understand some core aspects of the thing they're trying to do. Things like CP-efficient skills like waste not and waste not II are very good, or that +1 stack of inner quiet and 200% power for 40CP is better than most other options because it's all done in a single step and not spread out over multiple. It's like a tank being at endgame wondering why they're struggling with holding aggro because they don't know what grit is. Has little to do with a lack of pentamelds.
    (2)
    Last edited by hydralus; 04-30-2025 at 06:58 AM.

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hydralus View Post
    Yep. At some point they failed to understand some core aspects of the thing they're trying to do. Things like CP-efficient skills like waste not and waste not II are very good, or that +1 stack of inner quiet and 200% power for 40CP is better than most other options because it's all done in a single step and not spread out over multiple. It's like a tank being at endgame wondering why they're struggling with holding aggro because they don't know what grit is. Has little to do with a lack of pentamelds.
    The problem with all those skills is that they all are too expensive to use. The best solution is simply to brute force HQ with a fixed rotation in a macro and ignore all proccs.
    (0)

  5. #5
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,235
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Arohk View Post
    The problem with all those skills is that they all are too expensive to use. The best solution is simply to brute force HQ with a fixed rotation in a macro and ignore all proccs.
    They're situational, sure, but they're very good for the crafting points used. For example why use 18+24 CP for standard touch + refined touch, 2 CP more than preparatory touch for nearly the same progress, and you can fit 4 preparatory touches in a single innovation use. It also helps to have shorter macros when there's time limits to consider, and the fact you might be doing this hundreds if not thousands of times. I'd be curious to see what sort of macros you use to complete the A-1/2 missions because my macros are full of waste not I/II, preparatory touch, and groundwork.

    And by 'situational' I mean you shouldn't be using immaculate mend on a craft that only had 40 durability.
    (2)
    Last edited by hydralus; 04-30-2025 at 07:53 AM.