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  1. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,734
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So far, what did I learn from this (I am not being ironic)

    1) Some people cannot accept that a piece of content has content for multiple audiences of the player spectrum even if it's totally optional and doesn't affect them in any way.
    2) Some people don't like that doh relics are gated behind expert recipes, at least in the past when it was not avoidable.
    3) Some people don't have a problem with CE as a whole, their actual problem is with baseline crafting requirements. This is because they have never interacted with actual crafting beyond using community macros or going for society quests and customs. Alternatively, people may want crafting to be easier and more accessible.
    4) Crafting still has a relatively high floor and accessibility for a good chunk of the playerbase. It's all but obvious to get from leveling crafters with catch up mechanics to actual baseline recipes. It's all but obvious with all the information to gather on how to meld, what to meld, what are thresholds, what budget one wants to invest into it, and finally finding the macros for endgame recipes. It's all but obvious how a crafting rotation should be built and how every crafting ability interacts within the whole.
    5) Using loaded words like casual and midcore was not a good idea.
    (2)
    Last edited by Valence; 04-30-2025 at 12:18 AM.