They make content for people that do things other than play through the story quest and unsub for 2 years? Amazing.
I’m not sure why you are saying “imagine how bad levelling is when A ranks are so hard” when A ranks are specifically designed to be content that isn’t easy
If you want to macro with no food on mid tier pentamelded gear then simply do B ranks. The missions that give tier 4 data in the A rank are intentionally harder
Like genuinely what’s so bad about there being a tier specifically for people who want to do a bit moreI think the two of you are missing that the complaints are specifically about Gathering missions. You know, the ones that can't be macro'd? That can't be done back to back to back like the Crafting ones? That subject you to heavy rng? Nobody is complaining about the crafting A missions, because those are easypeasy with pentamelds and a macro given to you by a solver website. The issue is specifically how ass the Gathering side of this content is, Crafters are eating good while Gatherers got mega shafted.I disagree... Chaotic is exclusively savage content.
Cosmic (For quite a few issues it has), it still appeals quite heavily to casuals.. It is casual content that casual players can engage with quite extensively if they so wish... It is also just content that has some difficult counterparts for those desiring more of a challenge, but honestly to do everything, e.g., contribute to server progression and to do relics you barely need to engage with the more challenging components, and the relics progressively get easier.
Most of the A-1/A-2 recipes can be macro'd with relative ease, if you were also able to do the 3* recipes.
After first relic the rate of data logs increases by 50%, and then it increases by an additional 50% for every other relic, e.g., 100% when working on 4th relic.
Last edited by SkankyRoe; 04-26-2025 at 12:24 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
There is very few gathering missions that involve RNG. The only ones that can be annoying are the chain ones getting bad luck with eureka moments but I mean that’s what eureka moments are. Besides that the reduction ones are easy with the stellar action allowing you to do the 1000 GP rotation with 800 GP, the “collect 3 items from limited nodes in a line” is incredibly consistent and the “number and collectibility will both be scored” missions basically just want collectibility and again give the stellar actionI think the two of you are missing that the complaints are specifically about Gathering missions. You know, the ones that can't be macro'd? That can't be done back to back to back like the Crafting ones? That subject you to heavy rng? Nobody is complaining about the crafting A missions, because those are easypeasy with pentamelds and a macro given to you by a solver website. The issue is specifically how ass the Gathering side of this content is, Crafters are eating good while Gatherers got mega shafted.
The only real problem with the gatherers is forcing you to wait for GP to restore but you can mitigate that by sharing it with the crafters. Well the “aetheryte” that we have confers stellar sprint, it doesn’t seem like too much of a stretch that by upgrading it we may get bonuses conferred to GP restoration, but as it stands right now yes I can see the GP restoration problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Strange how many people complain about how the game is too easy, or not difficult or complex enough, yet as soon as there is content that has a gated stat requirement of preptime and knowledge checks, everyone starts saying it is bad. This might be a good reason why the MSQ and combat jobs have to be on two-minute timers and very generous to players, or this happens. The content is not bad, you are.
FF14 players had almost an entire year with the release of DT to level and BIS there, crafting and gathering gear with many old and new catch-up mechanics. Complaining about not being prepared for this is complaining about not being ready for the new extreme trial boss when you're only level 90. At some point, you need to rise to the expectations and perhaps this is the harder content that is not for you, like ranked CC, Ultimate raiding, or solo DD.
I like the harder gathering A ranks as it is pushing me to the limits of my game knowledge to solve them as well with planning ahead and using resources that for the most part has been untouched till now. If you want to be cutting edge in most content, you need to know what BIS and a food buff is, why should gathering be different? You don't have to do all the A ranks, and this content is made to last a little longer than 24 hours.
Some of these A ranks for gathers are really tough, but you don't have to do them all gold week one to get your items, and from the time of writing, I do not even think they are all unlockable.
THANK YOU.The problem you are running into is caused by the fact you have severely weak gear for what you are trying to attempt. Crafting and gathering is designed so that gear jumps up in bundles of 10 levels, it doesn’t function like combat gear that moves almost every level
If you are level 9x then the game is expecting you to use the purple scrip gear you can buy in raz-at-Han to use all the way to level 100 where you would progr as to current gear. Using purple scrip gear at level 90 will make D and C ranks a breeze and B ranks possible
The game could arguably do a better job of explaining how the crafting/gathering gear progression is rather unique but this is also how the crafters/gatherers have always works
This is something that I and my family ran into hard since CE released. However....if the gear is aimed at scrip gear, then why have the NQ crafted/reward gear being sold at the moonbase?
I know you can't answer, it's just rhetorical at this point. And rather annoying.
It'd be nice if the same scrip gear could be bought from the moon vendor using the same currency as used for items via credits.
On the flipside they're slightly better for red alerts, though, which makes it easier to get the 500,000 points to grind them out and also gives you more rewards in the 20 minutes you have.I think the two of you are missing that the complaints are specifically about Gathering missions. You know, the ones that can't be macro'd? That can't be done back to back to back like the Crafting ones? That subject you to heavy rng? Nobody is complaining about the crafting A missions, because those are easypeasy with pentamelds and a macro given to you by a solver website. The issue is specifically how ass the Gathering side of this content is, Crafters are eating good while Gatherers got mega shafted.
And there's my issue, the moment I take on a mission that involves Gatherer's Boon procs, I almost always seem to suddenly have terrible luck with it triggering, resulting in me almost always being unable to get a Gold, sometimes even Silver.
My issue there is again, terrible luck with rng; I rarely seem to get enough of the required reduction items before I run out of GP.
Those ones are super easy but, yet again, the rng is screwing me over frequently by having them not appear very often compared to the reduction and Gatherer's Boon ones. I know I can just repeatedly take on those missions and immediately abandon them to fish for the "easy" ones, but that just feels bad to do, and I shouldn't feel like I need to do that in the first place. I want actual difficulty, not tedium and the frustration of a bad rng streak
It just feels like such a disconnect between the Gathering and the Crafting with this content. At the very least the between-mission GP situation needs to be fixed, because it really isn't all that fair how Crafters can just spam missions back to back to back while Gatherers have to wait between every mission or two so they start with full GP. I also think the nodes need to be shown on the map prior to taking on the mission, because some of them give you such a strict timer that you really need to start right next to a pair.
Last edited by SkankyRoe; 04-26-2025 at 02:16 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
have you tried hi-cordials and using your gatherer skills?
I look just like the roes next door... if you happen to live next door to an amusement park.
the only gatherer missions that can be "hard" are the ones that require you to reduce 25 or 35 items. If you get only 2 or 3 instead of 8, its very hard or impossible to finish
everything else is easy if you simply use your skills and start every mission with full ressources
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