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  1. #1
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,062
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mawlzy View Post
    You simply make the work required to reach each check-point long enough such that it doesn't get completed before you've made morning coffee. That is complicated in 14 due to the uneven population on different DCs - a problem SE created.
    Scaling the goals to number of active players on the server can't be that hard, surely?
    (12)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Scaling the goals to number of active players on the server can't be that hard, surely?
    Agreed, shouldn't be hard at all.

    My main struggle atm is none of it seems particularly interesting. And the gearing is strange too.
    (1)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Scaling the goals to number of active players on the server can't be that hard, surely?
    It actually is hard, because what's the limit? If you have players that can play all day, all you do is add unnecessary length barriers and ultimately STILL would not achieve the goal people are aiming for, which is SLOWING DOWN the progression so they can "feel" like they are a part of it.

    It's a non-issue ultimately, just that everyone complains about everything. The only true complaint that holds, is low pop servers having to meet the same progression points as high pops and obv failing. They can tune that sure, but you aren't going to do jack on a high pop server. If you aren't playing in month 1, we shouldn't inflate the time so that people in month 2 can play.

    That's just a terribly stupid decision that would ultimately piss off far more players.
    (1)