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  1. #11
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Both 14 and Wow have the same exact problem of difficulty spikes that aren't ease'd into on the players' behalf and require a leap to get into. While at the same time cultivating a community on the other side of that canyon with people who don't want to waste their time. Understandably so. I 100% get it, but until that gets fixed in either game, you're left with two sides who equally lement each other. One side wonders why the other can't make the leap while the latter assumes elitism and exclusion. I've done savage raids before, and I didn't explode. Granted, I would never do it in a pug if you paid me. We subbed out people every now and then, and it made me want to quit the game, but that's besides the point.

    The point is that this mistake will happen perpetually until someone finds a way to build a bridge over the canyon. And as of yet, nobody has. Blizzard gave casuals something else to do to distract them. Soon Occult Cresent will do the same here. You want people to want to do Extremes and up. Willingly so, but it's not something they care to attempt to fix. A game like Elden Ring solves it by being accessible. Your grandma can pick up and play it. And if she puts enough time, in can kill Melaina with her feet. But here it's either sink or swim. And it's far easier to sink.
    (2)
    Last edited by Ardeth; 04-20-2025 at 09:24 PM.