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  1. #11
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Valence View Post
    Firstly I'm confused why solo content is mentioned and being discussed. Any job can clear solo content without breaking a sweat?

    Second, in what world does MCH fix bad situations with its mitigation? What kind of content actually makes this a thing? I have played rphys across all varieties of content, from dungeons to ultimates, and never have I felt that the added rphys party support tools were actually necessary or would have saved a run (comparatively to any other role). Didn't stop me from using them because it's better than nothing, but then what?
    Back in HW and SB? Yes. There was a lot less of those party tools which made them immediately more relevant instead of being drowned in a sea of mitigation (when there is only one healer party wide going for a specific raid wide, missing something like dismantle can change a lot of things, when there is already 5 mitigators up and running, then missing dismantle will not be felt a lot). On top of this mechanical clearance in most encounters was a lot less binary, with a lot less body checks and was less about "step in the wrong spot and wipe the raid": we definitely had this in savage+, but less so (especially in extremes for example) and this incidentally added a lot more weight behind party wide mitigation tools since it was a bit less about mechanics that didn't actually care much about this (DDR/oneshot), AND party resource management was a real deal and saving resources on MP, healing, etc, also had more weight.
    We may also want to remember all that period of limbo during ShB up to mid EW where BRD and MCH only had ONE single party wide mitigation (Troubadour/Tactician), until SE eventually noticed that in comparison to DNC that had 3, it was maybe not the greatest look for them and turned Minne party wide and reintroduced Dismantle to MCH.

    Let's not pretend that those tools do anything of big value here, unlike a raise for example. Even a MNK or RPR have mitigation tools that come close already. SMN probably heals ten times better than DNC, etc.
    Why are you confused? The person I was replying to mentioned that MCH felt bad in solo content, I explained why that's inaccurate.

    In what world does MCH fix bad situations with its mitigation? The situations where you don't have 5 layers of mitigation because of deaths. You probably just jump into the wall when it gets that bad though so it's understandable if it's something you can't grasp.

    We're not really living in a world where success in an encounter is binary. There are always situations where mitigation can salvage the pull. Again, it's the problem with the playerbase that is overly eager to jump into the wall. Overly concerned with parsing so they give up on "bad pulls" because they don't want to see a bad parse on their fflogs. Can't parse grey if you don't clear the boss after all.

    Every single criticism with every job just boils down to this: The community cares way too much about parsing and is ruining their own engagement with the game for something that makes them look like losers to most people. Wow you parsed 99% on a boss in an mmo. That's awesome. Really cool buddy! Goes to show that giving up on a bad pull over and over and over really makes you look good in the end. Giving up on your favorite job fantasy, at least you get to look "cool" on the fflogs LOL. What a joke. Your parents should be ashamed.
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    Last edited by HikariKurosawa; 04-20-2025 at 12:03 AM.