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  1. #1
    Player
    Souljacker's Avatar
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    Apr 2011
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    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    So, I picked up BLM again a bit and mind, this is my experience at level 90 where I left it, but I do feel like it plays more like classic BLM did. I see why folks are getting back on it.

    These numbers might not be a mass exodus from the other jobs, it might be folks who always liked BLM better going back because it's more like what we're used to. The Enochian timer was absolutely, without a doubt, my least favorite nonsense timer to have to upkeep. I get it, a lot of higher end folks like challenge. Let's keep the challenges in the fights, not the job UI.

    Someone else mentioned that jobs should have an accessible floor that can appropriately clear content, and then a ceiling that one may strive for in order to clear the hardest content. The changes to this job specifically feel like they were in this spirit. What I was able to work out after ten minutes with it got me through some trust dungeons with minimal issues. But, that's not going to get me into any hard content, I'll need to work out how to best use ley lines now, when to time triplecast, etc.

    But gosh, I am definitely going to play this job again, so add one more to the tally. One more that was definitely not going to be interested in SMN or PCT at all.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,020
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Souljacker View Post
    So, I picked up BLM again a bit and mind, this is my experience at level 90 where I left it, but I do feel like it plays more like classic BLM did. I see why folks are getting back on it.

    These numbers might not be a mass exodus from the other jobs, it might be folks who always liked BLM better going back because it's more like what we're used to. The Enochian timer was absolutely, without a doubt, my least favorite nonsense timer to have to upkeep. I get it, a lot of higher end folks like challenge. Let's keep the challenges in the fights, not the job UI.

    Someone else mentioned that jobs should have an accessible floor that can appropriately clear content, and then a ceiling that one may strive for in order to clear the hardest content. The changes to this job specifically feel like they were in this spirit. What I was able to work out after ten minutes with it got me through some trust dungeons with minimal issues. But, that's not going to get me into any hard content, I'll need to work out how to best use ley lines now, when to time triplecast, etc.

    But gosh, I am definitely going to play this job again, so add one more to the tally. One more that was definitely not going to be interested in SMN or PCT at all.
    Maintaining ABC is not a skill ceiling for a caster, that’s literally the floor in savage

    These changes give a high skill ceiling…….if you consider ABC as the skill ceiling, which ironically is part of the reason new BLM feels so much like a healer
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Souljacker's Avatar
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    Apr 2011
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    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Maintaining ABC is not a skill ceiling for a caster, that’s literally the floor in savage

    These changes give a high skill ceiling…….if you consider ABC as the skill ceiling, which ironically is part of the reason new BLM feels so much like a healer
    It's almost like you didn't read a single word of what I wrote.

    But again - this is all coming from folks who say the word "healer" but really mean DPS, because in this game we can't actually have a true healer that focuses on healing so I don't know what I was expecting.

    I absolutely stand by my opinion that the challenge should be in the encounters, NOT in the UI by tracking x number of clocks. Somehow, we had crazy difficult boss fights in FFXI and we didn't need any of the button-y\timer-based\500+ skill optimal "rotation" stuff that's plagued this game to do it. Time will tell if they are going to give us anything very interesting like that. I have a feeling it's just going to be more dancing around the telegraphs, but that's a discussion for another thread.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Souljacker View Post
    It's almost like you didn't read a single word of what I wrote.

    But again - this is all coming from folks who say the word "healer" but really mean DPS, because in this game we can't actually have a true healer that focuses on healing so I don't know what I was expecting.

    I absolutely stand by my opinion that the challenge should be in the encounters, NOT in the UI by tracking x number of clocks. Somehow, we had crazy difficult boss fights in FFXI and we didn't need any of the button-y\timer-based\500+ skill optimal "rotation" stuff that's plagued this game to do it. Time will tell if they are going to give us anything very interesting like that. I have a feeling it's just going to be more dancing around the telegraphs, but that's a discussion for another thread.

    You literally said “the change was in spirit of accessible floor and a proper ceiling”. Then used leylines and triplecast use as examples of the ceiling. That’s not the ceiling that’s literally just ABC which is the floor


    You can’t blame the players for playing healers exactly like the game forces you to play them, it’s not the players fault you can’t play WHM like you can play 11’s WHM,

    Regardless 11 is a terrible comparison as its raid and encounter design are completely different. You can argue that 14 has terrible raid design compared to 11 but you can’t also say that simple jobs are better in 14 because they are fine in 11 which has totally different raid design
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,482
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Souljacker View Post
    But again - this is all coming from folks who say the word "healer" but really mean DPS, because in this game we can't actually have a true healer that focuses on healing so I don't know what I was expecting.
    M6S shows us pretty clearly: If we had 'Healer' as in 'one who spends the majority (as in, over 50%) of their GCD time pressing Healing actions', a vast swathe of the playerbase would quit on the spot due to the sudden difficulty. People ask for this to occur, without considering just how stressful every encounter would be to clear as a result.

    Furthermore, it doesn't consider the knock-on effects of such a change. Say we did have a healing paradigm where the incoming damage, even in an EX roulette boss, is high enough to force the Healer to press a Healing spell more often than their Damage spells. I crunched the numbers back at the end of EW and found that for the first boss of The Aetherfont (the axolotl thing) to accomplish this on me, a SCH at the time, it would have had to deal 20k damage to the party about every 15s, on top of what it already does, and that isn't even to reach 50% GCD heals. That is to make us use ONE GCD healing spell, because we have so many OGCDs to work through first. But sure, lets assume that the boss is now dealing raidwides of about, say, 15k, every 6 seconds or so, forcing the player to keep using things like Medica or Succor to keep up. Surprise, Medica, Succor, Helios and 'the SGE one' all cost 900MP per cast. You're going to be OOM in less than a minute

    I'd be alright with 'the challenge should be in the encounters', if the encounters were always the challenge that is being talked about. But there's no guarantee of that. Sometimes, even a Savage encounter is boring beyond belief, such as E7S, P7S, P6S, P11S to an extent, etc. If the encounter is boring in previous expansions, the Job kit was there to 'carry' it somewhat. Notice how, despite being a very 'empty' fight mechanicswise, we never saw the amount of complaints about 'game is boring' when we were farming O6S, for example? If the encounter is boring in DT though, we're comparatively SOL, because the Jobs have been sterilized with the justification of 'oh but don't worry, the encounters will be the source of complexity!'. And this applies across different difficulties, not just 'oh this one Savage fight was not great'. Someone who does Savage, is not as likely to find challenge in something like EX roulette. Previously, they'd at least have had the Job kits to keep them entertained, practice Multi-DOT upkeep on old SMN, etc. Now, that is not possible, because of the shift to 'encounters should be the source of complexity!'. So, rather than all content being 'at least partially fun, because the jobs are fun', a very skilled player is now being told 'you get 5 fights per 8 months, which your skill level allows you to find 'fun', everything else we release is going to feel kinda mid to you because you're too good. Also, there's no guarantee that it'll actually be 5 fights, because we might do a P7S again and so it'd be 4 fun fights and a stinker'

    And to make matters worse, it's LESS casual-friendly to do it this way. Look at two fights, which are directly comparable: The final boss of the first 24man from Heavensward (the 'way too complex this almost killed the game' expansion) and Dawntrail. So, Echidna, whose most difficult mechanic is 'dodge orange AOEs on the floor, do an add phase that requires tanks to split the adds apart, and 'literally just look away from her'. And on the other hand, Shadowlord, who has a phase wherein you must remember three cleaves, dodge them in sequence, watch the telegraph for an add who will do two cleaves of its own (while you're dodging the third cleave from the main boss), then dodge a half-room from the boss, and then a half-room from a different add. You could 'opt out' of the complexity in HW to an extent, because it came from your Job. Don't have perfect upkeep of your DOTs as a BLM, focus instead on staying alive and not standing in orange. You'd still clear the 24man, even if a little slower. Now, you cannot 'opt out' of the Shadowlord's cleaves. You do them, or you die. And even more ironic is, SE made these changes because they worried people would start being toxic to a struggling player, for 'why aren't you casting XYZ in your rotation?'. But now, not only is it more obvious that they're struggling/doing less damage (because they died), the game gives them a 'you messed up lmao' sticker called Weakness/Brink of Death to tell everyone that 'they messed up lmao'

    Lastly, lmao and also lol, at the implication that FF11 didn't need 'button-y/timer based/500+ skill optimal rotation stuff that plagues this game'. FF11 has Subjobs, Merit Points for post-level-cap levelling, Equipment effects/bonuses, Set bonuses, Jobs can be played in unexpected roles due to certain bonuses enabling bizarre gameplay (such as NIN being a functional dodge-Tank), BLU has hundreds of spells to learn and isn't Limited like it is here. And of course, SkillChains are a whole thing. Sure, you used actions at a far slower rate (ie GCD speed) than you do in FF14, but GCD speed isn't the only metric by which we gauge complexity

    The highest button count Job in the game right now (as far as I remember, I'm not going counting everything again) is PLD, and for me (including all Role Actions, LB, Potion and Sprint) I'm at 37 keybinds. Since this thread is about BLM, I decided to check BLM specifically. This wiki says that at max level, a BLM has 93 spells in its arsenal, more than double the FF14 PLD above, and approaching 3x. Now, a lot of them are duplicate spells for each element (eg Fire 3 and Blizzard 3 are identical in function, just one's used against enemies weak to fire, and the other on enemies weak to ice), but this also then introduces a new form of complexity to the Job: Remembering what each enemy is weak to (or remembering to look it up/use something like Libra to find out)

    FF11 is quite possibly, the worst example you could have pulled out
    (6)
    Last edited by ForsakenRoe; 04-18-2025 at 02:28 AM.

  6. #6
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,678
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Souljacker View Post
    I absolutely stand by my opinion that the challenge should be in the encounters, NOT in the UI by tracking x number of clocks. Somehow, we had crazy difficult boss fights in FFXI and we didn't need any of the button-y\timer-based\500+ skill optimal "rotation" stuff that's plagued this game to do it.
    Not only is this an absurd false equivalence but it's not even true. Corsair alone flies in the face of your claim. You have to consider your 31 Phantom Rolls, Snake Eye usage, when to Fold, Lucky and Unlucky numbers, etc. People literally use an addon called Timers to keep track of the Phantom Roll buff times.
    (1)