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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    953
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    SMN is still the 5th most popular job in Jeuno and mostly equal with RDM. Only VPR and BLM are way ahead popularity-wise.

    It does seem to be less played in dungeons but this can be attributed to PCT being busted there and not having the difficulty perception that BLM has always had.

    And you say it yourself: only SE really has the statistics on job popularity in every duty.

    If 8.0 doesn't set up a clear path to how jobs are going to be played, then the random job rework cycle will simply never end and stay adjusted to either the current content or the whims of the developers.
    (2)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    726
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aco505 View Post
    If 8.0 doesn't set up a clear path to how jobs are going to be played, then the random job rework cycle will simply never end and stay adjusted to either the current content or the whims of the developers.
    but would you rather have jobs that never get changed for years and years and become extremely static/stale in their gameplay?

    For me, at least, this odd cycle just makes me want to rediscover and see how it works.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,025
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    but would you rather have jobs that never get changed for years and years and become extremely static/stale in their gameplay?

    For me, at least, this odd cycle just makes me want to rediscover and see how it works.
    That’s a very fair point. honestly I think that’s where encounter design comes into play. I think that changing and unique encounter design should be the special sauce to the mostly static jobs that you come to rely on and understand but I can understand viewing it the other way around. That every rework is basically a chance to discover a “new” job all over again
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    726
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s a very fair point. honestly I think that’s where encounter design comes into play. I think that changing and unique encounter design should be the special sauce to the mostly static jobs that you come to rely on and understand but I can understand viewing it the other way around. That every rework is basically a chance to discover a “new” job all over again
    I mean, perhaps, but even so, the job will still eventually become stale. It is not easy keeping it fresh but for all its worth I don't want them to stop. Some changes might be bad, some good... we shall see where it takes us.

    If there is one thing I hope they change is their stupid ass code which is obnoxiously depreciated and limiting a lot on all fronts.
    (1)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    953
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kohashi View Post
    but would you rather have jobs that never get changed for years and years and become extremely static/stale in their gameplay?

    For me, at least, this odd cycle just makes me want to rediscover and see how it works.
    If the reworks bring a breath of fresh air and proper skill floor and ceilings, then by all means. If the rework is going to just remove for the sake of it to then not build anything upon it... what's the point?

    But I do agree, wondering which new stuff you can get can be exciting.
    (3)

  6. #6
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Kohashi View Post
    but would you rather have jobs that never get changed for years and years and become extremely static/stale in their gameplay?
    I don't see a problem with that if jobs are interesting. Quite a few have lost a lot of defining features and I'd absolutely go back to older versions of those jobs if I could, BLM being the latest on that list. Encounter design is where I think static gameplay is a bigger problem. My preference is for deep and well defined jobs in dynamic and varied situations, which unfortunately for me is almost exactly the opposite of this game's direction.
    (5)