Your entire point even admits the problem if tanks didn’t do the healers job would be then the tanks wouldn’t have a job. Isn’t that just an argument that tanks should be asking for their jobs backThe holy trinity is an outdated concept anyway, it only works in very slow paced games.
lets see, what happens when you remove most of mitigation and self healing/support tools from tanks. what do you have left ? a simple 1-2-3 rotation and some damage burst, since aggro manegement isnt a thing in this game.
I like to have some support tools as a tank. throw n a party shield or heal that can make the a difference on the raidwide, or throw a shield to a dieing player to save his butt.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I mean GW2 did it. Or so they thought. In fact GW2 is an interesting exploration into why "not" doing trinity-based classes (shame that we only have 3 basic roles nowadays instead of the full 6 ;_does not work out the way players always insist it would. :')
Ok i have to ask ahve you done latest raid tiers? I am legit wondering if tnaks didn't have those skills teh fight would be slower or be probably high impossible to pass if a tank didn't have more then just mit support skills. I have carried a raid team a few tiems by having those healing skills. Did the fight take longer? Yes, but thats teh trade off you take longer but you can keep the fight going. IF SE removed all healing from tanks that role would 99% of the time be a rare breed
A happy family between a viera, a goddess and a child
You can’t really go “have you done one of the very few fights actually designed around the rough level of tank healing that we have” when the sheep’s damage is pretty well built around current tank healingOk i have to ask ahve you done latest raid tiers? I am legit wondering if tnaks didn't have those skills teh fight would be slower or be probably high impossible to pass if a tank didn't have more then just mit support skills. I have carried a raid team a few tiems by having those healing skills. Did the fight take longer? Yes, but thats teh trade off you take longer but you can keep the fight going. IF SE removed all healing from tanks that role would 99% of the time be a rare breed
This circles back to the old argument of “the difficulty should be in encounter” being a flawed concept because it only works when an encounter is explicitly designed around it and pretty much only week one
The sheep’s damage is well balanced for current healing. It’s about the only thing released since P8’s autos that is designed this way
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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