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  1. #1
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100

    Please reduce tank healing power by a lot

    Tanks should not be able to solo content. I know some people won't agree with me here, but please bring back the trinity where we really needs healers to make content.

    Having a tank that do the content in 30 minutes to avoid a wipe is boring for all the team, this should not be happening. Bring back wipe on normal content too in the game. A tank should never be able to solo any boss, normal content or no..

    Just did for the first time the new trials, healer went down because it's their first time, a warrior and gnb decided to solo it and it took 30 minutes. Really enjoyable experience. Boring af. Can't even try the new fight.
    (24)
    Last edited by AlliciaCapulet; 04-01-2025 at 05:24 AM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Theirs a few things that can be said as I always see this sort of post crop up.

    I do agree to a Extent that tank self healing is a problem but it's only part of the problem of a larger issue. With tank self healing theirs also major differences between the tanks, Warrior is clearly overtuned by a mile, GNB/PLD have too much but can reasonably be reduced in ways that are more fair, Dark Knight sort of doesn't really have any major consistent way of sustain outside combo and shadow vigil which primarly should be used for mitigation.

    But theirs Other issues, Mitigation is argubly in a more overwhelming powerful state, the amount of damage tanks can take due to overbloated mitigation kits is absurd, Mitigation stacks with self healing also so if you want to actually tackle tanks survivability by being too high you should go after both, even redistribute some of that mitigation power to the healers by buffing cooldowns like aqua veil.

    Fights do not also do enough auto attack damage and gear scaling is a large issue that causes "solo runs". This should be improved in future fights to require tanks be healed more often.
    (8)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post

    I do agree to a Extent that tank self healing is a problem but it's only part of the problem of a larger issue.
    Taking WAR for example, you have a ridiculous amount of healing, so much you'll end up overheal by a lot. Shake it off shouldn't have a HoT or even a flat heal.
    Using the current kit you could halve the duration of all HoTs it wouldn't change a thing.

    Every content below savage simply lacks the damages to fit the actual healing kit of the support jobs. Healers can even survive tank busters, DPS can survive tank busters in FRU.
    (2)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Taking WAR for example, you have a ridiculous amount of healing, so much you'll end up overheal by a lot. Shake it off shouldn't have a HoT or even a flat heal.
    Using the current kit you could halve the duration of all HoTs it wouldn't change a thing.

    Every content below savage simply lacks the damages to fit the actual healing kit of the support jobs. Healers can even survive tank busters, DPS can survive tank busters in FRU.
    I even pointed out warrior as it's a very clear outlier even compared to how overtuned gnb/pld's self healing is, where is the downside even for this type of sustain? it has the best invul and while its mitigation kit doesn't stand out it's still very good.

    Warriors issues to me are in Bloodwhetting/nascent flash and a lot of the tacked on regens its got over the years, BW should not heal Per enemy, flash shouldn't heal you and the target (also not per enemy), equilibrium shouldn't have a regen tied to it, your 40% shouldn't have a regen. (though it can do something else if tanks keep their upsides on 40%'s) shake also doesn't need the regen, idm the small base heal it gives (same with veil)

    PLD/GNB - I'd just tone down skills, Personally as a PLD i don't really think we need healing from the magic combo, but I like the regen on holy sheltron/intervention. GNB Aurora can go back to 200 potency and the excog should be weaker.

    I'd also want to tackle mitigation kits a bit more, such as 40%'s going down back to 30% but keeping their upgrade, Making skills like sheltron, HOC flat 20%'s instead of stacked 15% + 15% but in addition to also toning down some of that mitigation value on tanks would be to give healer's strong single target mits, they already for the most part got some decent ones but their value is way lower then tank mits.
    (0)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rithy255 View Post
    Theirs a few things that can be said as I always see this sort of post crop up.

    I do agree to a Extent that tank self healing is a problem but it's only part of the problem of a larger issue. With tank self healing theirs also major differences between the tanks, Warrior is clearly overtuned by a mile, GNB/PLD have too much but can reasonably be reduced in ways that are more fair, Dark Knight sort of doesn't really have any major consistent way of sustain outside combo and shadow vigil which primarly should be used for mitigation.

    But theirs Other issues, Mitigation is argubly in a more overwhelming powerful state, the amount of damage tanks can take due to overbloated mitigation kits is absurd, Mitigation stacks with self healing also so if you want to actually tackle tanks survivability by being too high you should go after both, even redistribute some of that mitigation power to the healers by buffing cooldowns like aqua veil.

    Fights do not also do enough auto attack damage and gear scaling is a large issue that causes "solo runs". This should be improved in future fights to require tanks be healed more often.
    Ehh i disagree with making the healers have more mitigation tools for the tank specifically.
    Reduce tank healing i agree completely, but the tanks should have the full agency in their survival against tank busters imo

    Give healers more group mitigation instead and reduce some of the power of reprisal or other group mits the non healers have
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reimmi View Post
    Ehh i disagree with making the healers have more mitigation tools for the tank specifically.
    Reduce tank healing i agree completely, but the tanks should have the full agency in their survival against tank busters imo

    Give healers more group mitigation instead and reduce some of the power of reprisal or other group mits the non healers have
    Healers are fine in group mitigation

    Tanks do not need their current excessive mitigation kits, they already have agency to still survive busters, Healers should be given more agency over bad/lacking tanks in most forms of content, in harder content giving both healer and tanks some shared mitigation agency on said tank is something called teamwork.

    Current tanks being mitigation bots is boring at this point, that's literally all they do I want tanks to actually do stuff that feel like they're protecting people not just being a boring mitigation bot.
    (2)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Tanks do not need their current excessive mitigation kits, they already have agency to still survive busters,
    spoken like a true casual.

    Go do savage, then talk again.
    (1)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    spoken like a true casual.

    Go do savage, then talk again.
    I've done savage (if you want to stalk me too bad its on another character, though you might be able to find some real old ones if you look far enough), thanks for your immature post though assuming peoples opinions on things they must first be a savage raider to dare speak their mind. Though Even saying that I don't feel like my full kit was actually needed anyway lol. Please stop using "go do savage" as your only argument

    It's so nice of you to only respond to half a line that misses the point, I think harder content we should have some more (aka buffing their single targets) responsibility on healers to help keep tanks mitigated for busters

    My point still stands that tanks do not need a excessive mitigation kit like they do for 90% of content, I certainly didn't need as much mitigation as I did for the first tier this expansion, I obviously still used it but I didn't "need" all of it.
    (2)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    spoken like a true casual.

    Go do savage, then talk again.
    I did plenty of savage and share their opinion anyway. They don't need them one bit, at least not the massive healing parts.
    They didn't need that when they didn't have such bloated self healing either and managed to do fine with their mitigators and their healers. Yeah, that green role that used to play together with tanks.
    (2)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I mean I kinda agree, but not insofar that healing of tanks ought to be reduced, or damage reduction or so.

    Rather, both when playing tank and when playing healer, I feel the damage done to the tank and the group is FAR too low in this game on everything but dungeon trash-groups. Bosses ought to both deal consistent and serious damage to the tank via a consistent auto-attack (it's kinda rare nowadays since they're casting 90% of the time), and basically always be dealing some sort of group damage continuously, be it via a DoT, random AoEs, random bolts flying into the group, etc.

    If damage were significantly higher, then I'd feel like I can actually truly do magic with my kit as a tank, too.
    (6)

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