Quote Originally Posted by Exmo View Post
Because you hit enrage without deaths and you're using good gear, mats, food and pots, and somehow you forgot to check at the very beginning if you were sufficiently competent with your class (eg. you skipped rotation guides, you skipped SSS, you're unpracticed with the class, etc).

Again, it's not that complicated. This is normally a self-correcting problem. You see a problem with your group's dps, you know you're using all the right bells and whistles, so you reevaluate the basics.
I’m more specifically referring to beginner/casual players that don’t necessarily have the knowledge to diagnose the problem or to realize that they might be the ones doing something wrong in their rotations or uptime. I’ve had a session of dying a few times in M1S to enrage with only two or three deaths, in 7.1 where people had much better gear than they needed, and the people thought the problems were the two deaths and that was savage is just really really really hard. And then I noticed players not using any abilities at all during mechanics despite having spent multiple sessions trying to get the clear. I saw their characters spent a lot of time only running, or the party list rarely showed them casting offensive spells. Players who don’t know what to look for don’t really notice this stuff unless either someone else tells them or a a third party tool tells them.

I don’t disagree that this problem can be solved with some reflection about one’s own performance, as is the case for a lot of us that figure it out. But since I’ve seen people either get the answer wrong (eg. “I just need to gcd heal less,” “we need to never die so we can clear M1S”) or fail to even realize there’s a problem in how they’re playing (“savage is just really really hard,” “as a healer it’s not my fault we’re seeing enrage”) then I think ingame feedback of some kind would be good for new players.

Otherwise there will be people who either keep playing at a beginner level, or just give up, because they don’t know enough to identify and solve the problems. Even if it’s straightforward for those of us who already know the game.