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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThorinG View Post
    I think a quick solution is to make healing not as accessible as it is currently, my suggestion is to remove the healing effects from the Short mits ( Holy sheltron, bloodwhetting, heart of corr.) And add it to the 90 Sec mits ( thrill of Bttl., Bulwark, Camouflage).

    And to balance it for WAR, the (increase maximum HP by 20%) can be removed from thrill and added to Bloodwhetting but with a 10% percentage.

    Also remove party healing from Divine Veil and Shake it Off, its ridiculous to begin with..
    No thanks I want to play paladin not mitigation bot.

    tanks need to go down in Self survivability and not go down in party utility and protection.
    (1)

  2. #2
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rithy255 View Post
    No thanks I want to play paladin not mitigation bot.

    tanks need to go down in Self survivability and not go down in party utility and protection.
    i agree, maybe some ability should heal more the party if not healing the tank or at least less healing on the tank himself.
    A bit like AOE skill with falloff after the first target, make it so it heals the party more than it heals the tank.
    (0)

  3. #3
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    No thanks I want to play paladin not mitigation bot.

    tanks need to go down in Self survivability and not go down in party utility and protection.
    I will ask this if the party wipe do you solo the boss?
    (0)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    I will ask this if the party wipe do you solo the boss?
    Why ask this I don't see how it's at all relevant to my post.

    But usually I do not solo bosses because it will take too long, I rather not waste time. If in general the healer goes down I'll be able to usually keep dps alive in dungeons and if the boss is at 20% or lower then yes I will finish it off, but soloing a boss I usually do not. Hopefully that answers your question.
    (1)

  5. #5
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Why ask this I don't see how it's at all relevant to my post.

    But usually I do not solo bosses because it will take too long, I rather not waste time. If in general the healer goes down I'll be able to usually keep dps alive in dungeons and if the boss is at 20% or lower then yes I will finish it off, but soloing a boss I usually do not. Hopefully that answers your question.
    it does and you have my respect there for such because well I do agree with you about paladin tho I still with they could have more support to like the old rpg paladin xx)
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    it does and you have my respect there for such because well I do agree with you about paladin tho I still with they could have more support to like the old rpg paladin xx)
    Shame I can't be a melee based support/healer in this game, one of the things that annoy me about this game. Maybe advocating tanks to be more supportive and less giga tank unstoppable gods may come across as odd to some people, but I really like the idea of tanks being a party "protector" type of role.

    Paladin unironically is most enjoyable when your keeping people up alive and using your cooldowns not just selfishly imo. Shame that often theirs just not really a need for that when nothing is going wrong which is 80% of the time
    (3)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Maybe advocating tanks to be more supportive and less giga tank unstoppable gods may come across as odd to some people, but I really like the idea of tanks being a party "protector" type of role.
    In my view, tanks "protect" the party by primarily by redirecting damage to themselves. The problem is that this has all but been trivialized in FFXIV. It's either:
    • LOL, ~Tank Stance~, or
    • Unavoidable raid wide damage.
    There is no real gameplay for tanks because there are few to no meaningful opportunities to demonstrate skill at redirecting damage before it hits a party member.

    Paladin unironically is most enjoyable when your keeping people up alive and using your cooldowns not just selfishly imo. Shame that often there is just not really a need for that when nothing is going wrong which is 80% of the time.
    And unironically, this is more or less the same for healer gameplay. Fun when things are going wrong. Less fun when everything goes according to plan.

    I feel like this binary thing where damage is either 100% unavoidable or 100% avoidable is a plague on both tanks and healers in this game.
    (1)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    In my view, tanks "protect" the party by primarily by redirecting damage to themselves. The problem is that this has all but been trivialized in FFXIV. It's either:
    • LOL, ~Tank Stance~, or
    • Unavoidable raid wide damage.
    There is no real gameplay for tanks because there are few to no meaningful opportunities to demonstrate skill at redirecting damage before it hits a party member.



    And unironically, this is more or less the same for healer gameplay. Fun when things are going wrong. Less fun when everything goes according to plan.

    I feel like this binary thing where damage is either 100% unavoidable or 100% avoidable is a plague on both tanks and healers in this game.
    It really doesn't feel like your redirecting enemies to yourself in the first place because tank stance is one button enemies will attach to you as soon as you look in their general direction, It's absurdly boring lol. So yeah I do think it actually plays a strong part into why tanks don't "protect" their party, Though I also like using utility skills would be nice if for example a high instance of damage would target a random player, so things like cover (or target mits) would have a actual use outside of "if OT use on MT if buster"

    Healers and tanks suffer from both being a afterthought to dps, to a extent my biggest issue though is a lot of content even with "predictable" damage it's usually not a lot outgoing, even something as simple as just more outgoing damage would help, though I'd love for bosses to have more unpredictable damage spikes not everything being a set fomular where not everything plays out the exact same.
    (1)

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    781
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by AmiableApkallu View Post
    There is no real gameplay for tanks because there are few to no meaningful opportunities to demonstrate skill at redirecting damage before it hits a party member.


    Fun when things are going wrong. Less fun when everything goes according to plan.
    So true. The new normal raids have made tanking fun again because I've had to plan out mitigations and watch the state of the party when there are many vulns and deaths, though already things have become much easier and the question of content longevity is starting to creep in.

    Besides dialing up damage in encounters new defense mechanics could also do a lot to turn tanking into a more interesting role. Rather than lowering damage through CD's like reprisal, positioning could play a part. If a proximity AoE is going off, the game could check to see which player is closest to it and if other players are behind them. The closest player would take more damage while also shielding players directly behind them. Such a mechanic naturally leans into the strength of tanks without hard coding their place in the fight and I'd image it would be rather dynamic by design, especially if the AoE going off wasn't a static and predictable event.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    In my view, tanks "protect" the party by primarily by redirecting damage to themselves. The problem is that this has all but been trivialized in FFXIV. It's either:
    • LOL, ~Tank Stance~, or
    • Unavoidable raid wide damage.
    There is no real gameplay for tanks because there are few to no meaningful opportunities to demonstrate skill at redirecting damage before it hits a party member.



    And unironically, this is more or less the same for healer gameplay. Fun when things are going wrong. Less fun when everything goes according to plan.

    I feel like this binary thing where damage is either 100% unavoidable or 100% avoidable is a plague on both tanks and healers in this game.
    Welcome to modern XIV. There used to be a lot less oneshot binary mechanics before SHB.
    I do believe tanks could really benefit from prey mechanics being back on the menu in the game. We used to have a lot of those, and even if in normal mode they wouldn't outright oneshot someone, they would hurt them enough. I do think all tanks could benefit from a variation of cover, or at least reworked TBN/Intervention/Conundrum/etc when used on allies, and actually playing the tank archetype that goes in front of a squishy ally and shield them from a blow. In extreme/savage+ you'd naturally have those prey mechanics outright delete non tanks.
    Hell you could even imagine something taken directly from Valigarmanda ex and have the tank act like a meteor/rock in front of an AoE prey mechanic, having the ally hide behind the tank for it.
    (0)

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