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  1. #1
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    62
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Taranok View Post
    snipped the yapping
    By this logic hitting the wrong button on a melee should not break combo because losing your combo is a bad punishment. Heck why do combos ever drop? Make them permanent that would be more in line with the recent BLM changes. Let my buffs and combos stay indefinitely, so I can transition a boss to next phase and start with a godly opener...

    The point of a fail state is not simply a punishment, it is also a teaching tool. The timer made you consider how much you did not cast if you focused on only movement. And the number one most important rule in this game is always be casting. Where you would want short bursts of movement vs long bursts of movement. You couldn't break rotation in order to spam xeno for movement, again this was bad practice but a new player won't know that. And these changes do not help new players finding that out.

    The ceiling is also much lower because now you have no incentive to end fire in downtime, you can sit in fire the entire time and continue where you left off, because you would want to go to ice to freeze timer and regain MP and hearts, sometimes if enough time and depending where you left of previously you would transpose to fire and back to ice to make a paradox, this is now unnecessary. There is only 1 answer and it's continue fire so you can flarestar.

    In regards to sharpcast, I'd rather still have it because it was a flexible rotation tool. Yes you would primarily use it on thunder but often force it into paradox when you had spare, and the usage on 2 targets was insanely fun. I would rather have it stay with a different effect if paradox was still guarentee'd proc, my answer was to buff fire starter damage so you had a use for it in manafont as it is a completely damning thing to use in your fire rotation, and would rather not use it for movement. Your argument on why it doesn't need to exist is the same as Kaiten, sure it doesn't need to be there, but it's way more fun for me if it is. Doing fun stuff matters.

    In summary: your speculation on the changes were entirely driven by your subjective opinion and is not how the majority feel and definitely is not how job design should continue. A game needs a risk reward state, these help with heightened enjoyment of a positive outcome, or higher highs in other words.
    (4)

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Aysin View Post
    By this logic hitting the wrong button on a melee should not break combo because losing your combo is a bad punishment. Heck why do combos ever drop? Make them permanent that would be more in line with the recent BLM changes. Let my buffs and combos stay indefinitely, so I can transition a boss to next phase and start with a godly opener...

    The point of a fail state is not simply a punishment, it is also a teaching tool. The timer made you consider how much you did not cast if you focused on only movement. And the number one most important rule in this game is always be casting. Where you would want short bursts of movement vs long bursts of movement. You couldn't break rotation in order to spam xeno for movement, again this was bad practice but a new player won't know that. And these changes do not help new players finding that out.

    The ceiling is also much lower because now you have no incentive to end fire in downtime, you can sit in fire the entire time and continue where you left off, because you would want to go to ice to freeze timer and regain MP and hearts, sometimes if enough time and depending where you left of previously you would transpose to fire and back to ice to make a paradox, this is now unnecessary. There is only 1 answer and it's continue fire so you can flarestar.

    In regards to sharpcast, I'd rather still have it because it was a flexible rotation tool. Yes you would primarily use it on thunder but often force it into paradox when you had spare, and the usage on 2 targets was insanely fun. I would rather have it stay with a different effect if paradox was still guarentee'd proc, my answer was to buff fire starter damage so you had a use for it in manafont as it is a completely damning thing to use in your fire rotation, and would rather not use it for movement. Your argument on why it doesn't need to exist is the same as Kaiten, sure it doesn't need to be there, but it's way more fun for me if it is. Doing fun stuff matters.

    In summary: your speculation on the changes were entirely driven by your subjective opinion and is not how the majority feel and definitely is not how job design should continue. A game needs a risk reward state, these help with heightened enjoyment of a positive outcome, or higher highs in other words.
    Combos do stay indefinitely now. If you hit the wrong button, you can still continue the combo without getting the potency increase. It doesn't change your rotation going forward from the mistake. Do you even play melee? Or when you mess up a combo, do you really start it over from the beginning instead of just continuing? Even the most basic guides will tell you to just continue the rotation, it's a dps loss to miss combo, but it's an even further dps loss to try to correct it.
    (0)

  3. #3
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    62
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Combos do stay indefinitely now. If you hit the wrong button, you can still continue the combo without getting the potency increase. It doesn't change your rotation going forward from the mistake. Do you even play melee? Or when you mess up a combo, do you really start it over from the beginning instead of just continuing? Even the most basic guides will tell you to just continue the rotation, it's a dps loss to miss combo, but it's an even further dps loss to try to correct it.
    1. Your combos are on a timer, 30 seconds, just because it's long does not mean it's indefinite. I was being sarcastic about these points for a reason.

    2. Your combo breaking can ruin your rotation. No it is not always again to continue with the combo and sometimes it is outright not possible. Here are some examples: DRG not actually getting chaotic thrust because of broken combo, you don't get the DoT, you don't get the extension of the combo, you lose Drakesbane. Reaper on the other hand can continue the shroud combo at a slight potency loss. GNB if you break Gnashing fang combo, or Reign of beasts combo, you lose these combos outright cannot continue at all and a ton of potency goes out the window.

    I cannot believe you confidently sat there and made those points that are just blatantly incorrect and asked me if I even played melee to begin with. I think it's time to discard your opinions.
    (10)

  4. #4
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Good thing to pounce on though, you really showed me for not having much experience with being wrong in my rotation.
    It is a good thing to pounce on, indeed. For someone throwing a hugely condescending sentence like "Do you even play melee ?" only to then immediately say something blatantly wrong and displaying your lack of basic knowledge about melee is kinda hilarious.
    (11)

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Yeonhee View Post
    It is a good thing to pounce on, indeed. For someone throwing a hugely condescending sentence like "Do you even play melee ?" only to then immediately say something blatantly wrong and displaying your lack of basic knowledge about melee is kinda hilarious.
    Basic knowledge about failing rotations, sure.
    (0)