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  1. #1
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    37
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    It's the problem with the current mentality and community. People could adjust and help you burn your add faster, but they don't because "muh raid plan".
    Back in O7S people actually did this too to help MCH and SMN because they were not jobs able to clear their add on their own during their filler phases, at least at MIL, so you had the tanks to come and help once they were done with their stuff. It's no different from some creative uses of rescue on tanks for Hello World in O12S, or some BLM friendly adjusted strats that emerged even post SHB. Before EW became a thing, we also had melee uptime friendly adjustments that usually came out later after early prog.
    Call me nuts but that's what I liked with the older battle content, it promoted team play and thinking, and not just mindless raidplan vomit.

    Take this with a pinch of salt since i'm now retired and haven't played through M6S myself though. I'm just saying, perhaps before shooting down the only savage design so far that stands out in 7.2, maybe it's a community problem that the devs have had a big hand in forging over the past expansions with their lack of creativity and macdonaldization all across the board.
    Oh my issue is less with the downtime during the addphase cause those moments can be navigated. But at the very end of M6S, the boss turns the rivers into lava and burns the bridges between the 3 islands. The 4 melees stay together on one island, but the range have to go out to the other 2 islands. Depending on the pattern of the 2nd towers spawn, a RDM can be left on an island away from the boss for up to 1min.

    M7S is less of an issue because while I am tethered away from the boss, the tether can be passed around and I've already started talking with my static about ways we can tackle that tether so that I still get melee access if/when needed. But I'll probably avoid PFing M7S as a RDM because I doubt PF rando will jump through hoops to help me unless the guide makers straight up account for if the RDM is the lone caster.

    But I do agree that I like that they're trying to make fights with more room for non standard, situation specific strats. M5S is maybe the one I have the most gripes for cause it feels way too fast paced as a caster. I'm more stressed doing Arcadey than I am in a lot of ultimates.
    (1)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sarantserel View Post
    But I do agree that I like that they're trying to make fights with more room for non standard, situation specific strats. M5S is maybe the one I have the most gripes for cause it feels way too fast paced as a caster. I'm more stressed doing Arcadey than I am in a lot of ultimates.
    M5S is also an exercise in my favorite mantra of modern FFXIV: "Tested at 0 ping." A friend of mine in australia has done the fight at 4ms, 200ms, and 300ms, and claims it's a completely different fight between 4 and 200. I was trying to clear earlier and had someone complain about a mere 60ms ping in the fight, implying their ping fluctuated and they could really easily tell the difference. The fight is simply proof the devs don't actually test the fights in any condition other than a direct connection to the server from their office. If they simulate ping, it doesn't even begin to replicate the real world.

    It's easily one of the worst designed fights in the game since gordias. The problem is some players think it's great, completely ignoring the ping, pace, and multitasking nightmare it is. I also think that entire fight is basically an ultimate unto itself. Even DSR feels easy in comparison to the nightmare of BS thrown at the player. And DSR was already a giant middle finger to casters, especially black mage. Doubly so with ping.

    On arcady specifically, I love having to try to find a 1 yalm triangle that's an identical color to the giant flashbanging donut. It doesn't quite hurt my eyes, but it does make my eyes glaze over as the color blurs into everything. And even a single mistake by a couple people is enough to sink a run. Doubly so when you fail the entire arcady section and don't get a perfect groove because your randomly assigned partner messed up. That buff is vital, and the mechanic is cruel. It's bad enough I'm considering just taking a break from the tier or unsubscribing, because it feels like it was designed by sadists, for masochists.
    (2)