Quote Originally Posted by Valence View Post
It's the problem with the current mentality and community. People could adjust and help you burn your add faster, but they don't because "muh raid plan".
Back in O7S people actually did this too to help MCH and SMN because they were not jobs able to clear their add on their own during their filler phases, at least at MIL, so you had the tanks to come and help once they were done with their stuff. It's no different from some creative uses of rescue on tanks for Hello World in O12S, or some BLM friendly adjusted strats that emerged even post SHB. Before EW became a thing, we also had melee uptime friendly adjustments that usually came out later after early prog.
Call me nuts but that's what I liked with the older battle content, it promoted team play and thinking, and not just mindless raidplan vomit.

Take this with a pinch of salt since i'm now retired and haven't played through M6S myself though. I'm just saying, perhaps before shooting down the only savage design so far that stands out in 7.2, maybe it's a community problem that the devs have had a big hand in forging over the past expansions with their lack of creativity and macdonaldization all across the board.
Oh my issue is less with the downtime during the addphase cause those moments can be navigated. But at the very end of M6S, the boss turns the rivers into lava and burns the bridges between the 3 islands. The 4 melees stay together on one island, but the range have to go out to the other 2 islands. Depending on the pattern of the 2nd towers spawn, a RDM can be left on an island away from the boss for up to 1min.

M7S is less of an issue because while I am tethered away from the boss, the tether can be passed around and I've already started talking with my static about ways we can tackle that tether so that I still get melee access if/when needed. But I'll probably avoid PFing M7S as a RDM because I doubt PF rando will jump through hoops to help me unless the guide makers straight up account for if the RDM is the lone caster.

But I do agree that I like that they're trying to make fights with more room for non standard, situation specific strats. M5S is maybe the one I have the most gripes for cause it feels way too fast paced as a caster. I'm more stressed doing Arcadey than I am in a lot of ultimates.