Quote Originally Posted by Laerune View Post
If more difficult means we are gutting unique playstyles and make all classes the same, then I am fine with easier encounters.
Yeah, when I like that they're trying something different with this tier, seeing that I get a full minutes of forced melee downtime as a RDM in M6S and M7S is very feelsbad. The last thing I want is for them to remove the melee restriction off of RDM's melee combo because I do like optimizing its use, but fights like these that just make it straight up impossible to get my combo out unless I or some other party members jump through hoops to let me get a few hits in feels really rough. Really wish they'd have considered they have a range who's entire burst resource spender relies on being able to hit the boss in melee range at least once every minute