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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    858
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jamini View Post
    You would think that, but you are wrong! Double caster comps not only are clearing, but are doing so easier than any comp with a prange!

    An "Average" group is dealing around 170,000 - 180,000DPS (using M5 as a comparison since it has the most data). 1% of that group DPS is 1,800dps.

    Replacing any prange (tops out at 27,000 rdps at 50th percentile) with any Black Mage or Melee (low end of 29,000 rdps, top end of 30,000rdps) gives your group a gain of 2,000-3,000 damage. Even accounting for the 1% lower damage on the new damage output source (200-300 dps loss) you still don't close the gap at all.

    The actual numbers I've been running since dawntrail started are a bit more complicated considering group composition, and a small boost in raw HP is also useful for prog purposes... however generally adding a BLM or any melee in the place of your ranged is a net gain. PCT was also a net gain until this patch. RDM and SMN are a minor group DPS loss, in exchange for a battle rez.

    If you have a RDM or SMN in your party, yeeting your ranged player and recruiting a black mage or Pictomancer is a strict, substantial gain for your group unless your group is a barse group.
    How many clears of M6S, M7S and M8S in week 1 had no physical range? In week 2? M5S is not the best example for this since the first fight tends to have lenient DPS and mitigation checks.

    In the previous tier, BRD was quite close to melee, for instance, so avoiding the bonus was quite detrimental.

    FRU has been cleared with four PCT, no healers or no tanks, yet it doesn't mean that it is optimal to do so.
    (2)

  2. #2
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aco505 View Post
    How many clears of M6S, M7S and M8S in week 1 had no physical range? In week 2? M5S is not the best example for this since the first fight tends to have lenient DPS and mitigation checks.

    In the previous tier, BRD was quite close to melee, for instance, so avoiding the bonus was quite detrimental.

    FRU has been cleared with four PCT, no healers or no tanks, yet it doesn't mean that it is optimal to do so.
    A casual look at bard from 0-80th percentile will show bard was quite far behind melee. Oddly MCH was above water last tier until the 90th percentile due to how they work as a selfish DPS

    Sticking your head in the sand and screaming physical ranged are fine won't make them fine, nor will it encourage people to allow MCH into their parties.

    The solution is on CBU3 to actually fix ranged damage - by removing the pointless ranged tax.
    (0)

  3. #3
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    175
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jamini View Post
    The solution is on CBU3 to actually fix ranged damage - by removing the pointless ranged tax.
    The ranged tax is not pointless, removing it would only result in triple ranged comps in fights designed around 4 melee + 4 ranged jobs.
    We have been there already not to long ago in e8s with the already existing ranged-tax.
    A melee should always deal more damage with full uptime. SE needs to give us fights that take melee uptime away so they break even with ranged jobs.
    (0)

  4. #4
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    E8 also didn't have a hitbox the size of the moon orbit and melees had to worry more about dropping positionals.

    Apples to oranges when many people argue MCH/BRD are some of the more complicated jobs in the game to play well and won't touch them.

    Let's also not forget that bard and machinst are two less mobile jobs. MCH has zero mobility abilities, and bard has repelling shot- meanwhile smudge and AM both exist and pretty much every melee is loaded with dashes.
    (1)
    Last edited by Jamini; 04-11-2025 at 12:32 AM.