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  1. #101
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    do we really think the rez on SMN is the only thing holding it back from having BLM/PCT-adjacent dps

    ...would the devs really think the rez on SMN is the only reason it shouldn't do BLM/PCT-adjacent dps
    Yes, considering the devs still have an rphys tax in a game where even casters need to have unlimited movement.

    It's bad enough that I'll continue to say it: All classes should lose res. The devs design better content without res in mind, and clearly balance differently just because someone has the option to raise. Either every caster gets raise or no one should have it. At the very least there should be major limitations like a 2-5m cooldown. Even something as basic as a death debuff that makes it so you can't be ressed for 30s or so would go a long way towards improving the quality of fight design and caster balance, since a res isn't that valuable if a death is still missing 5% of a fight.
    (1)

  2. #102
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,998
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taranok View Post
    Yes, considering the devs still have an rphys tax in a game where even casters need to have unlimited movement.

    It's bad enough that I'll continue to say it: All classes should lose res. The devs design better content without res in mind, and clearly balance differently just because someone has the option to raise. Either every caster gets raise or no one should have it. At the very least there should be major limitations like a 2-5m cooldown. Even something as basic as a death debuff that makes it so you can't be ressed for 30s or so would go a long way towards improving the quality of fight design and caster balance, since a res isn't that valuable if a death is still missing 5% of a fight.
    They already tried to make rezz useless without deleting it in panda by making everything just stacks and stacks of body checks

    They still taxed the raise casters for a functionally useless raise

    Raise needs to either be properly useful for every class that has a raise or they need to remove it, they can’t stay in this limbo
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #103
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    128
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Taranok View Post
    It's bad enough that I'll continue to say it: All classes should lose res. The devs design better content without res in mind, and clearly balance differently just because someone has the option to raise. Either every caster gets raise or no one should have it. At the very least there should be major limitations like a 2-5m cooldown. Even something as basic as a death debuff that makes it so you can't be ressed for 30s or so would go a long way towards improving the quality of fight design and caster balance, since a res isn't that valuable if a death is still missing 5% of a fight.
    That would send content participation into a death spiral and further kill the game. 30s of laying on the ground would absolutely kill Alliance Raid roulettes. Crystal tower raids would be the only alliance raid anyone would willingly participate in since it’s the easiest. People would leave or abandon any other one that pops up and it’d create even more hostility for newcomers because they’ll die to the mechanics in any of the ones outside of crystal tower. Deciding whether to keep or demolish raids based on DDR and stacking/body checks for the newer or savage tier content is terrible perception to have. You would lose any meaningful small moments out in the open world, small as they are, for a player to go over and res another either if stumbled upon or via chat and perhaps even interact and engage. It’s why I think them having phoenix downs be an out of combat rez item that you can only carry 1 of at a time to be a stupidly questionable choice. I’d even argue giving PLD a rez since it’s thematic enough. (And before anyone says, healers do need pure damage dealing and utility in their kit that doesn’t take 60+ levels to get to).

    But SMN and RDM that have rez should keep their rez.
    (3)

  4. #104
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    474
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    PCT does numbers. SMN does not. PCT has an illusion of depth, SMN really doesn't.
    (3)

  5. #105
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Manamaru View Post
    That would send content participation into a death spiral and further kill the game. 30s of laying on the ground would absolutely kill Alliance Raid roulettes. Crystal tower raids would be the only alliance raid anyone would willingly participate in since it’s the easiest. People would leave or abandon any other one that pops up and it’d create even more hostility for newcomers because they’ll die to the mechanics in any of the ones outside of crystal tower. Deciding whether to keep or demolish raids based on DDR and stacking/body checks for the newer or savage tier content is terrible perception to have. You would lose any meaningful small moments out in the open world, small as they are, for a player to go over and res another either if stumbled upon or via chat and perhaps even interact and engage. It’s why I think them having phoenix downs be an out of combat rez item that you can only carry 1 of at a time to be a stupidly questionable choice. I’d even argue giving PLD a rez since it’s thematic enough. (And before anyone says, healers do need pure damage dealing and utility in their kit that doesn’t take 60+ levels to get to).

    But SMN and RDM that have rez should keep their rez.
    The thing is, the devs obviously hold res in contempt (and cast bars.) I am showing a hyperbole because, well, guess what. That's literally how Baldession Arsenal and Delubrum Reginae Savage work. And, here's a shocker, even being forced to sit out the entire fight to hopefully get a res after it still made for a fun fight. Why?

    Because mechanics weren't one shot kills (mostly.) You were allowed some mistakes without instant death, without getting kicked out of the instance. The mechanics were fair and simple mistakes could be corrected if you noticed them. And I hold that those 2 pieces of content are literally the best fights the devs have ever made. The mechanics get a lot more threatening when death is a serious threat.

    I'm not asking for modern fight design with no res. I am using the very real example that the devs make better fights when they know there is no res on the table. And I defy anyone who thinks otherwise to try to get into a group of DRS and play that content. You'll understand what I mean instantly and why saying it'd torpedo the raiding community is short-sighted at best.

    When the devs design with death mattering, they design actually good content. DT is the natural extreme of the devs basically pushing themselves so far into a corner with death not mattering, that the only way to make fights challenging is to basically make them as awful as possible, where every mechanic is ridiculously punishing and even something as basic as ping will see the difficulty massively ratcheted up. None of that is a problem in BA or DRS. Fights where if you die, you have a 70% chance to get back up. If you don't get up, you're on the ground until healer LB or the fight is over.

    Seriously, the best content in FFXIV comes from this era, and those fights are the crowning achievements of that dev team. And, lo and behold, only healers had res. On items and LB. No one else did. And it worked out beautifully.
    (3)
    Last edited by Taranok; 04-08-2025 at 10:03 PM.

  6. #106
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Taranok View Post
    Yes, considering the devs still have an rphys tax in a game where even casters need to have unlimited movement.
    Agreed about the rez for caster. But healers really need far more comprehensive change. Maybe removing rez could be part of that, but it all depends on what other changes they'd get.

    And rdps buffs should probably be removed, it does nothing positive for the jobs that have them or for the game. You'd think classes with those buffs would shine in group content, but they just dont. The two classes with the best rdps buffs are bottom in rdps contribution in almost all patches.

    So either make those buffs a proper feature, and make brd/dnc rdps contribution similar to the high performance dps jobs. Or just remove them so dnc and bard at least perform at a more acceptable level in solo or teams with less than 8 players.
    (0)

  7. #107
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Love the flow of summoner with controller.

    Only complaint in DT is that bahamut^2 is boring.
    (3)

  8. #108
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Love the flow of summoner with controller.

    Only complaint in DT is that bahamut^2 is boring.
    That is one of the big issues, 7.0 made the job worse. It just duplicated an existing mechanics and stuffed that into the rotation a few more times. Solar Bahamut sucks.

    They should have added 3 more egi summons, and replace the existing 3 once per full 2 minutes rotation. Like Shiva/Cerberus/Leviathan.
    (4)
    Last edited by aiqa; 04-08-2025 at 11:01 PM.

  9. #109
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,328
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Taranok View Post
    without getting kicked out of the instance.
    Proto-Ozma literally does this and it's what soured my friends from ever trying that damn thing again after having trouble even entering it because they couldn't find room to join in the organized groups at the time.
    (1)
    Last edited by Azurarok; 04-08-2025 at 11:53 PM.

  10. #110
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Step 1: Rework extensively the job, promise the rework is "a new foundation for future updates".
    Step 2: Community is mixed about the changes, but it's a rework and a "new foundation".
    Step 3: Absolutely do nothing the next expansion, bonus point if you find an excuse about how it's difficule to add new buttons.
    Step 4 (Optionnal): Throw the job a bone, more healing, restore deleted skills...
    Step 5: Leave the job to rot.

    Finally, ask yourself why people are so adamant against job rework.
    (10)

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