Quote Originally Posted by Taranok View Post
It's bad enough that I'll continue to say it: All classes should lose res. The devs design better content without res in mind, and clearly balance differently just because someone has the option to raise. Either every caster gets raise or no one should have it. At the very least there should be major limitations like a 2-5m cooldown. Even something as basic as a death debuff that makes it so you can't be ressed for 30s or so would go a long way towards improving the quality of fight design and caster balance, since a res isn't that valuable if a death is still missing 5% of a fight.
That would send content participation into a death spiral and further kill the game. 30s of laying on the ground would absolutely kill Alliance Raid roulettes. Crystal tower raids would be the only alliance raid anyone would willingly participate in since it’s the easiest. People would leave or abandon any other one that pops up and it’d create even more hostility for newcomers because they’ll die to the mechanics in any of the ones outside of crystal tower. Deciding whether to keep or demolish raids based on DDR and stacking/body checks for the newer or savage tier content is terrible perception to have. You would lose any meaningful small moments out in the open world, small as they are, for a player to go over and res another either if stumbled upon or via chat and perhaps even interact and engage. It’s why I think them having phoenix downs be an out of combat rez item that you can only carry 1 of at a time to be a stupidly questionable choice. I’d even argue giving PLD a rez since it’s thematic enough. (And before anyone says, healers do need pure damage dealing and utility in their kit that doesn’t take 60+ levels to get to).

But SMN and RDM that have rez should keep their rez.