Yes, considering the devs still have an rphys tax in a game where even casters need to have unlimited movement.
It's bad enough that I'll continue to say it: All classes should lose res. The devs design better content without res in mind, and clearly balance differently just because someone has the option to raise. Either every caster gets raise or no one should have it. At the very least there should be major limitations like a 2-5m cooldown. Even something as basic as a death debuff that makes it so you can't be ressed for 30s or so would go a long way towards improving the quality of fight design and caster balance, since a res isn't that valuable if a death is still missing 5% of a fight.



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