Quote Originally Posted by Rithy255 View Post
Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.
It's also weird because the DPS and the tanks are also designed as if incoming damage to the group (and the tanks in particular) were a) constant and b) much much much higher. The tank self-sustain makes 0 sense for the current level of damage taken, neither does the fact that group healing/mitigation tools exist on DPS classes, nevermind in such numbers.

If the group were losing around 10% health every GCD on top of all other incoming current damage and the tanks lost 40%-50% health on unmitigated autoattacks (considering how rarely modern bosses even get to AA) then this would all make a lot more sense. That's the level of incoming damage the kits of all classes seem to be designed for. So weird.