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  1. #1
    Player
    branflakes1413's Avatar
    Join Date
    Jul 2019
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Tir'nel Valeriant
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    While the main point of a healer is to heal, the way it's designed in FFXIV is so that if you are well geared and know your kit you can DPS as much as you like and heal as little or as required. If not, you'll definitely be spending WAY more time healing. The group doesn't need to be full HP all the time. Most healers also have an "oh crap" ability to get massive healing out in a short time (Assize, Lustrate, etc) or abilities like Lightspeed to make it quicker to heal/DPS.

    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.

    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.

    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.

    AST doesn't really have much in the way of DPS options other than a few moves -- but, it's niche is buffing the DPS of other members to make up for it.

    I feel like they are mostly balanced. But also, healers shouldn't need big numbers and trying to be outdoing DPS in terms of damage because it's not their role to deal big damage. It's just a nice bonus when they can.

    Edit: I can't spell.
    (0)
    Last edited by branflakes1413; 04-07-2025 at 06:17 AM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,019
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by branflakes1413 View Post
    While the main point of a healer is to heal, the way it's designed in FFXIV is so that if you are well geared and know your kit you can DPS as much as you like and heal as little or as required. If not, you'll definitely be spending WAY more time healing. The group doesn't need to be full HP all the time. Most healers also have an "oh crap" ability to get massive healing out in a short time (Assize, Lustrate, etc) or abilities like Lightspeed to make it quicker to heal/DPS.

    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.

    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.

    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.

    AST doesn't really have much in the way of DPS options other than a few moves -- but, it's niche is buffing the DPS of other members to make up for it.

    I feel like they are mostly balanced. But also, healers shouldn't need big numbers and trying to be outdoing DPS in terms of damage because it's not their role to deal big damage. It's just a nice bonus when they can.

    Edit: I can't spell.
    The way it's designed in ff14 is nonsensical, if healers are designed to mostly do damage why don't they have more damage buttons rather then like 20 "emergency" buttons

    The only shields scholar should be given out is pre pull or non GCD shields with how it's kit is designed, Holy doesn't make the group dps more? even if they weren't stunned tanks don't take enough damage on their own anymore when using mitigations to require any sort of healing a lot of the time even if they do all healers got ogcd tools so holy doesn't really change the fact that you'll be dpsing (or others) will be more in aoe because you should always be gcd dpsing (unless building up a lilly which you should do prepull on white mage in dungeons). Sage doesnt ever want to use gcd shields on the tank, if your using gcd shields on tank your losing dps, slide casting exists you also have a bunch of ogcd tools as sage for movement, your kit is bloated with free healing GCD shielding is a last resort only or you have to constantly move, or prepull. Ast has the same amount of dps options as any other healer they just do less damage and focus on damage.

    Healers should always be doing damage because their kits have so much OGCD healing that you never have to consider using GCD's to actually heal outside of some rare instances and obviously early game.
    (0)

  3. #3
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by branflakes1413 View Post
    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.
    Dunno for the other healer jobs i already play one dead job, don't wanna go with others.
    But for sage whats you say want is far from the in game reality.
    Acually using your GCD shield makes you lose DPS on a damage focused game.
    You have oGCD shield and mitigation tools that are better.
    I like to shield people for the sake of shielding people and see their HP no going down.
    But it's useless in normal content and non optimal in savage.

    The whole SGE Kit is designed so you can keep spamming Dosis.

    I definitly agree with what Rithy said.
    Quote Originally Posted by Rithy255 View Post
    Healers should always be doing damage because their kits have so much OGCD healing that you never have to consider using GCD's to actually heal outside of some rare instances and obviously early game.
    I am playing what is supposed to be on paper the DPS Healer, in reality it's the healer that deal the less damage.
    Because SQE decided healers should deal damage but gave them a poor DPS kit based on 2-3 buttons.
    Meanwhile they don't want us to sit there and spamm heal but give us 20 heal buttons that are often useless.
    (0)
    Last edited by Qyoon; 04-07-2025 at 07:08 PM.

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,019
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Qyoon View Post
    I am playing what is supposed to be on paper the DPS Healer, in reality it's the healer that deal the less damage.
    Because SQE decided healers should deal damage but gave them a poor DPS kit based on 2-3 buttons.
    Meanwhile they don't want us to sit there and spamm heal but give us 20 heal buttons that are often useless.
    Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.

    I think we need a revision on healer kits/gameplay, as the current state of them isn't really "fun" for anyone both people who want a more dps styled healer or a healing styled healer lose out with this current design because it's kit is so boring but you don't really heal a lot on healers outside ogcds.

    What I think would make healers fun, is if you upped the healing and gave them some more damage buttons such as Procs, high mp costing management spells (such as a broil that deals more damage but spamming it will mean you run out mp), different DOT timers having more then one even, having more abilities such as phlegma.

    Theirs so much you can do with healer kits, but I hope most people can agree no one wins with the current design of healers.
    (4)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,392
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.
    It's also weird because the DPS and the tanks are also designed as if incoming damage to the group (and the tanks in particular) were a) constant and b) much much much higher. The tank self-sustain makes 0 sense for the current level of damage taken, neither does the fact that group healing/mitigation tools exist on DPS classes, nevermind in such numbers.

    If the group were losing around 10% health every GCD on top of all other incoming current damage and the tanks lost 40%-50% health on unmitigated autoattacks (considering how rarely modern bosses even get to AA) then this would all make a lot more sense. That's the level of incoming damage the kits of all classes seem to be designed for. So weird.
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,019
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    It's also weird because the DPS and the tanks are also designed as if incoming damage to the group (and the tanks in particular) were a) constant and b) much much much higher. The tank self-sustain makes 0 sense for the current level of damage taken, neither does the fact that group healing/mitigation tools exist on DPS classes, nevermind in such numbers.

    If the group were losing around 10% health every GCD on top of all other incoming current damage and the tanks lost 40%-50% health on unmitigated autoattacks (considering how rarely modern bosses even get to AA) then this would all make a lot more sense. That's the level of incoming damage the kits of all classes seem to be designed for. So weird.
    Yeah Tanks do have kits that are also designed for high damage incoming, my main issue is more that we have so many defensives that do the same thing of mitigating damage (sometimes with a self heal or all time if your a warrior), Short mitigations already serve as your selfish reaction button it's so weird we also got like serval other mitigation abilities that feel kind of just there to exist...? it would make sense if you actually were meant to use them often because of high damage, but even if you don't mitigate as a tank doing the bare minimum of pressing a cooldown sometimes at least in single target it should be enough to sustain you which is absurd.

    I believe in heavy outgoing damage, spikes of damage on a target aka a non tank, buster (this makes using stuff like intervention, cover, TBN, healer mits more useful), heavy AOE's with dot's, pulls to do more damage and allow us to pull more as tanks, instances like that would actually justify the current kits.

    It's a shame because i want my cooldowns to feel impactful they just don't most of the time.
    (2)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,392
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by branflakes1413 View Post
    SCH is basically a green DPS. The fairy does most, if not all, of your direct healing. You give out shields so you can DPS more. Your oGCDs give you instant or AoE heals so you can... you guessed it... DPS more.
    You may want to check the potencies, in particular on fairy heal. You're not wrong in that you never want to actually shield or heal as a Scholar, but the fairy is good for the oGCDs you need it summoned for.

    Quote Originally Posted by branflakes1413 View Post
    WHM's kit is based off of using your lily stacks to build up to a burst DPS. Holy is an AoE stun so your tank can mitigate less and your group can DPS more.
    You may want to check those lily potencies.

    Quote Originally Posted by branflakes1413 View Post
    SGE is a shield/DPS healer. You WANT your shield to pop so you can use your DPS to heal the tank.
    You may, well, want to check thos potencies. >.>
    (1)