Quote Originally Posted by Qyoon View Post
I am playing what is supposed to be on paper the DPS Healer, in reality it's the healer that deal the less damage.
Because SQE decided healers should deal damage but gave them a poor DPS kit based on 2-3 buttons.
Meanwhile they don't want us to sit there and spamm heal but give us 20 heal buttons that are often useless.
Exactly healing on healers by fight/encounter design they are designed to deal DPS all the time, but they have the kits of healers who should be healing intensely, to me that makes no sense and is very counterproductive. I just don't have a clue why SE designed them like this.

I think we need a revision on healer kits/gameplay, as the current state of them isn't really "fun" for anyone both people who want a more dps styled healer or a healing styled healer lose out with this current design because it's kit is so boring but you don't really heal a lot on healers outside ogcds.

What I think would make healers fun, is if you upped the healing and gave them some more damage buttons such as Procs, high mp costing management spells (such as a broil that deals more damage but spamming it will mean you run out mp), different DOT timers having more then one even, having more abilities such as phlegma.

Theirs so much you can do with healer kits, but I hope most people can agree no one wins with the current design of healers.