Creating cutscenes for a videogame is not comparable to peeling a banana. Creating cutscenes for a videogame is not line work that takes a set reliable number of minutes to complete.
Sorry that you don't get it. I try to explain it in simpler terms for you!
When you peel a banana in 1 minutes perfectly, you could also peel a second banana in 1 minutes perfectly! And when you peel it only to the half and even sloppy you make a bad job!
That is what SE do, they give us good quality motion captured cut scenes in FF16 but not in FF14. Its the same team who do the same job but in worse for ff14.
And if you don't get it, that i never claim how long in general you need for such cut scenes, i compare the work of the same people in two different games! And not what you claim! Get it!
Hope that you never face the horror of "deadlines" and "project management" or a "manager who expect from you that you can do the same amount of quality in the same time" and you can stay in your safe space where all the bad bad reality never face you, that you must do something like "crunchtime" because you work in a line for a animation company. Good luck for you!
And if you think that this proof that i am wrong! No! But i have try it to times to make it clear for you. Even a 5 year old would understand it! So you are not capable to understand it or don't want to understand it.
Have a nice day and, Tudelu
Last edited by Sharindel; 04-08-2025 at 07:05 PM.
You're pointing to bad managers of software development teams and toxic company ethics as evidence that X minutes of cutscenes can be made in N weeks of worth. You have forgotten your fundamental point with this thread that you want *good quality* cutscenes. You do not get consistently good quality cutscenes in the work environments you described. You also do not get X minutes of cutscenes from N weeks of work, despite the fantasy told to you by toxic managers. Anyone who works in software development or game development knows this. It results in deteriorating workflow and therefore deteriorating results. It is not sustainable. And you think it could be a viable workflow for an MMO, one of the most difficult and long-term type of software projects to develop? Your stance is desperately naive.Hope that you never face the horror of "deadlines" and "project management" or a "manager who expect from you that you can do the same amount of quality in the same time" and you can stay in your safe space where all the bad bad reality never face you, that you must do something like "crunchtime" because you work in a line for a animation company. Good luck for you!
And if you think that this proof that i am wrong! No! But i have try it to times to make it clear for you. Even a 5 year old would understand it! So you are not capable to understand it or don't want to understand it.
Have a nice day and, Tudelu
Separately, you are constantly telling others to "address the argument, not the person" while yourself using personal attacks and insults to attempt to diminish the arguments of others. Your inability to conduct yourself properly in a conversation is transparent.
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			 Originally Posted by Sharindel
 Originally Posted by Sharindel
					
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