You said "true" but you then repeated your same false claim about cutscene duration and development time scaling linearly. They do not.True, the developing time of the cut scenes could be less than 6 years. But it do not change the fact that FF16 has 22 hours of cut scenes, where most of them where done with motion capturing techniques. So i use the maximum of the developing time and calculate the amount of cut scenes that we would get per month, so with 4 months they could give us 73,3minuts of the same quality as in FF16.
My point is, SE can do 73,3 minutes of cut scene in FF16 per month of there developing time, with motion capturing, why we don't get not the same quality as them, even when we get mostly far less than 73,3 minutes?
So what is your point? They could do it, but they do not want to do it. Maybe because they never build a system to use motion capturing for FF14, than my question is? Why they don't do this for FF16 and not for FF14 and to be clear, in FF15 who use the same engine as FF14 they also use motion capturing!
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