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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    With my current set and a 195/tick regen, I could hit cap (203/tick) by using a Militia Belt (+4 potency and +3 VIT) and a hat with at least a capped Sound of Certainty III (+6 potency). I could then double the hat with a Healer's Hand IV to bring it closer to Healer's Circlet. I would sacrifice 10 healing potency by doing so; this effectively means I'm trading some -enmity from the belt (wholly unnecessary in most cases) and 12.5 HP off Cure and 25 HP off Cura for +8 HP/tick on my regen. +8 HP/tick = +120 HP per regen. Given regen's absurd healing power, this is an absolutely amazing tradeoff.
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    Last edited by carraway; 04-28-2012 at 06:29 PM.

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by carraway View Post
    With my current set and a 195/tick regen, I could hit cap (203/tick) by using a Militia Belt (+4 potency and +3 VIT) and a hat with at least a capped Sound of Certainty III (+6 potency). I could then double the hat with a Healer's Hand IV to bring it closer to Healer's Circlet. I would sacrifice 10 healing potency by doing so; this effectively means I'm trading some -enmity from the belt (wholly unnecessary in most cases) and 12.5 HP off Cure and 25 HP off Cura for +8 HP/tick on my regen. +8 HP/tick = +120 HP per regen. Given regen's absurd healing power, this is an absolutely amazing tradeoff.
    Also a perfectly viable option. Like I said, a lot of the "optimal" WHM gear comes down to personal preference and what other gear you have.

    I'll just try and provide as much information as I can so people can make their own judgments
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