With my current set and a 195/tick regen, I could hit cap (203/tick) by using a Militia Belt (+4 potency and +3 VIT) and a hat with at least a capped Sound of Certainty III (+6 potency). I could then double the hat with a Healer's Hand IV to bring it closer to Healer's Circlet. I would sacrifice 10 healing potency by doing so; this effectively means I'm trading some -enmity from the belt (wholly unnecessary in most cases) and 12.5 HP off Cure and 25 HP off Cura for +8 HP/tick on my regen. +8 HP/tick = +120 HP per regen. Given regen's absurd healing power, this is an absolutely amazing tradeoff.



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