This is an amazing guide, thank you for all your hard work and effort!
Mind if I rehost this on Eorzeapedia? Giving you full credit of course!
Also I think your signature is awesome!



This is an amazing guide, thank you for all your hard work and effort!
Mind if I rehost this on Eorzeapedia? Giving you full credit of course!
Also I think your signature is awesome!



Go right ahead
I'll occasionally update my guide with tweaks and suggestions that others give me, and with each patch that brings changes to WHM's abilities.
The version number of the guide is on the top: V[1.21a]-1 at the moment, if I were to update it within patch 1.21a it'd be V[1.21a]-2 and so on. When I update it I'll post a reply to this thread with details of the update so it's easier for you to pinpoint the changes.




i have a question, does enfeebling magic do anything anymore? since most enf spells got melted into attk spells



As Kikosha, said, Enfeebling skill helps the success rate/potency of secondary effects. For White Mage this would be:
- Aero's Bleed effect
- Stone's Magic evasion down effect
- Stonera's Heavy effect
- Holy's Bind effect
Kaeko's thoughts on WHM are exactly how I feel, WHM in 14 plays much more like 11's SCH since you are quite versatile. CNJ/WHM spells have a lot of utility beyond their respectable DD numbers, they are currently the best healers, and you can easily switch between the two. SCH was my favorite backline job in FF11 and getting to play it fulltime in a sense in 14 now is quite a treat. Beats Spamming Cure V and Haste any day of the week.
Last edited by Estellios; 04-14-2012 at 04:04 AM.
Enfeebling skill is what the game checks to see if the enfeebles attached to spells/weapon skills stick. Sleep/Repose are based off of M. Accuracy though.



I'll probably be updating this again once 1.22 hits because of these Materia reforms, just as a heads up for those hosting my guide.


Yeah, I speculate that a x2 headpiece with mixed healing potency and enhancing potency will become the new standard for WHMs after 1.22.



The materia is still useful for anyone leveling up since I believe Regen is learnable at 30 or 35? It's been forever since I did the quests for it. It also helps out Classes since the dev team seems to be looking into differentiating between Classes and Jobs more than they are now, with Class-specific gear and stuff, and most of the implemented things seem to be implemented with the long-term in mind so it would be nice to have this stuff in place for any future buffing classes/jobs.
Really detailed and excellent guide.
Thank you.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





