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  1. #11
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    704
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Agreed. But keeping it undyeable gives them an excuse to reuse those sets again in future content and make dyeable versions. I'd rather they didn't and just make everything dyeable but that appears to be their MO.
    (0)

  2. #12
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,209
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Destati View Post
    Agreed. But keeping it undyeable gives them an excuse to reuse those sets again in future content and make dyeable versions. I'd rather they didn't and just make everything dyeable but that appears to be their MO.
    Hopefully this is a good start at least
    (0)

  3. #13
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,209
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Renaclock View Post
    problem is the amount of data.
    If you have for example 5dye slots for each gear,that'll be atleast 2.5times more data each character is going to carry.
    If you play games with many customization options you'll know that they tend to struggle loading many players at once.
    Like in PSO2 or BDO if you go to big cities other players will be invisible or placeholder model for like 20sec.
    Adding in my two cents, I played PSO2 and it does take forever for character models to appear. That's due to the amount of data.

    Sure it's fun to customize your character to great lengths, but an entire city of just invisible people and nameplates is kind of silly.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  4. #14
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    590
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Destati View Post
    Agreed. But keeping it undyeable gives them an excuse to reuse those sets again in future content and make dyeable versions. I'd rather they didn't and just make everything dyeable but that appears to be their MO.
    I would think this, but I've been waiting ages for them to recycle the Weeping City sets as I have the original, but they've never been dyeable several years later along with like the Cosmos gear.
    (1)

  5. #15
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,209
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CCheshire View Post
    I would think this, but I've been waiting ages for them to recycle the Weeping City sets as I have the original, but they've never been dyeable several years later along with like the Cosmos gear.
    Yeah there's a lot of great gear that has been lost to the sands of time. Who knows when we'll ever get a chance to revisit them.
    (0)

  6. #16
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sheriyana View Post
    All gear period should be 2 channel dyeable.
    Amen, Sadly SE doesn't like putting in the extra effort.

    Still can't be arsed to add Hats for Buns and Meowmeows
    (0)

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