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  1. #1
    Player
    Renaclock's Avatar
    Join Date
    Sep 2021
    Posts
    72
    Character
    Rena Clock
    World
    Belias
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sharindel View Post
    2 is not enough!

    If you get use to a normal 3D model workflow, you have every part of a model seperated!
    Than you use texture and coloration on that parts sperate. Like "Belt", "jacket", "shirt", Buttons" and so on.
    You simply give the user a small tool that you can change the color of that parts, so you must not even work in groups!

    That would give us as much options as needed and even more could be done that way!
    Do you dislike the "belt" why not make it invisible! You don't like the "mechanical Arms on the back" and the "headphones" of the crafter set in 7.2. Make it invisible!


    The whole system with 2 colors i lazy! We should expect more from a mutli million dollar company who want 60$ (4months subscription) for every patch! Thats one AAA game per patch! Where is that effort of SE?
    problem is the amount of data.
    If you have for example 5dye slots for each gear,that'll be atleast 2.5times more data each character is going to carry.
    If you play games with many customization options you'll know that they tend to struggle loading many players at once.
    Like in PSO2 or BDO if you go to big cities other players will be invisible or placeholder model for like 20sec.
    (1)

  2. #2
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,055
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Renaclock View Post
    problem is the amount of data.
    If you have for example 5dye slots for each gear,that'll be atleast 2.5times more data each character is going to carry.
    If you play games with many customization options you'll know that they tend to struggle loading many players at once.
    Like in PSO2 or BDO if you go to big cities other players will be invisible or placeholder model for like 20sec.
    Adding in my two cents, I played PSO2 and it does take forever for character models to appear. That's due to the amount of data.

    Sure it's fun to customize your character to great lengths, but an entire city of just invisible people and nameplates is kind of silly.
    (0)
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    I hope the devs are listening. We need the devs to please listen.