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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,810
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I did mention that sustain is only part of the problem, because i would still most certainly nerf it, warrior being a prime example but other tanks like paladin/gnb could lose some

    But tackling the mitigation is very important, it's important to not just go "oh remove all sustain" as it can play into a jobs identity, y'know as a "Paladin" I want at least some healing related cooldowns (because SE will never make a melee based healer), as a Warrior I think cooldowns like equilibrium are nice just the regen and all the other stuff added, where now its not just a sustain cooldown, your entire kit has sustain which is a problem

    I'd see it as more scaling back on the base kits rather then just tackling sustain which i think is the most healthy way of putting tanks back in line without taking away stuff directly, maybe warrior would need to be a exception because the state of bloodwhetting in AOE is not ok, every cooldown even your 40% having a heal attached is really poorly designed.
    I do agree, and I actually was a big fan of the clear design difference there was between PLD and WAR back in ARR/HW. WAR had no inherent mitigation, it was all about healing buffs and self healing to make up for it. It was a totally different experience than tanking as a PLD. But guess what current WAR does? It does MIT like any other tank, and SELF HEALS like there is no tomorrow (and no skill behind it either, which is another can of worms).

    If we want to have mitigators, shields/barrier, self healing, leech heals, or anything else of flavor, then tanks should pick one, not all of them.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,033
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    I do agree, and I actually was a big fan of the clear design difference there was between PLD and WAR back in ARR/HW. WAR had no inherent mitigation, it was all about healing buffs and self healing to make up for it. It was a totally different experience than tanking as a PLD. But guess what current WAR does? It does MIT like any other tank, and SELF HEALS like there is no tomorrow (and no skill behind it either, which is another can of worms).

    If we want to have mitigators, shields/barrier, self healing, leech heals, or anything else of flavor, then tanks should pick one, not all of them.
    I feel like Warrior should be reworked to have a higherbase Hp, but has to choose between Mitigation or sustain (similar to how back in shb you had to choose between nascent/raw int) I think you obviously need some base mitigation value for current designs to rework to survive busters.

    I don't personally want Paladin to only be about Mitigation as I love its current identity as this white holy magic tank, I do think honestly we need to tone down some of its mitigation value in some areas, though i wouldn't mind losing the selfish healing from the magic combo as life steal doesn't really feel like a paladin, I think Paladin should lean on that support, utility with decent mitigations but keep its incredibly long invul as it's a actual big downside paladin has to other tanks

    Dark Knight, I would love to be barrier and life leach dependent with less actual percent mitigation, While gunbreaker sort of fits the jack of all trades so just toning down its actual current skills.


    I mean theirs room for lots of different designs with tanks but all 4 are practically the same currently.
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