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  1. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    It's also extremely hard for extremely stupid reasons. Like latency snapshotting nonsense and having a ridiculous pace.

    This is what happens when the only way to make things hard is to make things faster and more punishing. Eventually you start adding what used to be ultimate grade mechanics into extreme trials and then wonder why the playerbase starts dropping like flies.

    Which mechanic? Bloom 6. If that mechanic actually 1 shot you for doing the holies wrong, it would be an ultimate mechanic perfectly at home in DSR or TOP. It's not the world's hardest mechanic by DT standards, but it is dumb as hell.

    Hell, even a quick look at dungeons can see savage-grade mechanics popping in, such as how Field Station has a super cleave of death, which is straight from P5S. And with how the boss moves, it may as well be as hard as the P5S version.

    "But the dungeons are casual!" No, this is not casual. This is extremely stupid and will drive players who don't like fast-paced DDR stupidity away. I miss having to actually plan out movement on BLM. Can I have ShB BLM with DT's flare star, bliz 4, timers removed, and paradox so I can actually go back to enjoying caster gameplay?
    You bring up snap shotting, which is a good point because the more DDR like this game gets, the more obvious how horrible the snap shotting is in this game.

    It's like the designed the game around the one thing that they will never fix lol. I wish they focused more on job design instead honestly.

    Difficulty to me should partly come in hand with the job, Healers shouldn't be joke roles, Tanks are very hyper defensive with no aggro management, Theirs no DPS jobs like black mage where movement is important to manage anymore, they have to depend so heavily on fight design to carry the lack of Job design at this point, which hurts the game in all tiers of play, we need a balance of both Job and fight design, not one being pushed aside so the other is took to extremes
    (6)
    Last edited by Rithy255; 04-05-2025 at 02:08 PM.