Quote Originally Posted by Mecia View Post
M5's Disco Infernal is such a vapid mechanic but a perfect example of how this direction feels.
It's also extremely hard for extremely stupid reasons. Like latency snapshotting nonsense and having a ridiculous pace.

This is what happens when the only way to make things hard is to make things faster and more punishing. Eventually you start adding what used to be ultimate grade mechanics into extreme trials and then wonder why the playerbase starts dropping like flies.

Which mechanic? Bloom 6. If that mechanic actually 1 shot you for doing the holies wrong, it would be an ultimate mechanic perfectly at home in DSR or TOP. It's not the world's hardest mechanic by DT standards, but it is dumb as hell.

Hell, even a quick look at dungeons can see savage-grade mechanics popping in, such as how Field Station has a super cleave of death, which is straight from P5S. And with how the boss moves, it may as well be as hard as the P5S version.

"But the dungeons are casual!" No, this is not casual. This is extremely stupid and will drive players who don't like fast-paced DDR stupidity away. I miss having to actually plan out movement on BLM. Can I have ShB BLM with DT's flare star, bliz 4, timers removed, and paradox so I can actually go back to enjoying caster gameplay?