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  1. #41
    Player
    Lunaru_F's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Lunaru Umbra
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The damage difference between jobs in this game has always been really small
    This hasn’t been true since Stormblood. Maybe in-role, sure, but compared to melee, casters, and Phys range, the difference has always been big, sometimes even in-role, such as Picto vs All other casters. Hell, I remember when they said they’d buff BLM last year to be more “in-role” with other casters, despite already being above them all while RDM was left crippled.

    Utility in this game used to be what SE used as a justification for these gaps (among other trivial reasons), but this expansion made me especially wonder if they even care to uphold their own standards when Picto was allowed to tax evade and be the strongest DPS in the game for a tier while MCH remains at the bottom for another expansion.

    Exclusions exist and have always been an issue because SE created these gaps on top of when they introduced a forced party structure that supported these gaps. Although it’s only notable when savage begins, it doesn’t really seem acceptable for there to be “First 4-weeks ban” jobs, or “prog casters.” People should be able to play whatever they want and not be forced to conform to a meta just because SE’s 3-man balance team hasn’t been able to figure it for the last few years.
    (3)

  2. #42
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some buffs to BRD, and MCH that I think would be fair

    BRD
    Lower the cooldown of Barrage from 120 seconds to around 30-60 seconds
    Lower the cooldown of Raging Strikes from 120 seconds to 60 seconds
    An additional charge of Empyreal Arrow

    MCH
    Let Wildfire cleave
    Let Pile Bunker, and Crowned Collider cleave
    Honestly, rip the bandaid off, and let Blazing Shot cleave, and rework Auto Crossbow to be an AOE version of Air Anchor
    Increase the potency of all tools
    Increase the potency of Full Metal Field
    (0)
    Last edited by mallleable; 04-04-2025 at 03:06 AM.

  3. #43
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    639
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Purrnauskis View Post
    Not sure what that first link is trying to prove.

    I never argued about melds not doing a difference? You must be ESL or something considering your reading comprehension is quite lacking. I simply pointed out that whether or not I have melds do not have anything to do with being locked out of PF because there is no setting to lock someone out based on their melds. U can, however, lock them out based on their item level or their class. Being kicked out is a completely different matter.

    What part is hard to grasp here? Want me to ChatGPT it to you like you are 5?
    I was simply responding to the part where you were trying to say the page was not updated, which was a blatant lie.

    Not only you avoided providing any actual screenshots of those supposedly common occurrences where PF locks MCH out, but you also tried to blame it on the system for not showing your actual gear. just gfto.. ty
    (0)

  4. #44
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Machinist is not going to function without a raid buff. Maybe in 8.0, if the Physical Ranged role gets completely redesigned (this is copium and I doubt much will change, looking at the 7.2 "combat changes"). After three expansions of damage buffs to MCH, it’s more than proven that they're not enough in the current state of the game.
    (0)

  5. #45
    Player
    Servebotfrank's Avatar
    Join Date
    Nov 2024
    Posts
    9
    Character
    Lyonel Gamour
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Purrnauskis View Post
    Stop relying on a website that uses 20+ year old architecture and updates once a blue moon.



    This was never about melds though? stop moving the goalposts. U went from ilvl to melds but people who make the PF cant lock out based on melds.

    They can based on ilvl/class, though. Ur "gotcha" is weak.

    Anyway why are trolls who dont do savage coming into this thread?
    Well they can't necessarily lock out on melds but I would 100% boot someone from my party if we were playing week 1 and they didn't have any materia attached. That's just the bare minimum if you want to join week 1 groups and clear, your damage and even ability to survive tanks without it. If you're not using materia then logically I would have to assume you're not using food or potting, which is a huge detriment to any group gunning for the clear. The other DPS would need to play even higher than what was expected of them to substitute for your damage and fights like M6 will be impossible if you have a weak link, doesn't matter good you are mechanically, if the adds aren't dying you will be stuck there.
    (2)

  6. #46
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,628
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lunaru_F View Post
    This hasn’t been true since Stormblood. Maybe in-role, sure, but compared to melee, casters, and Phys range, the difference has always been big, sometimes even in-role, such as Picto vs All other casters. Hell, I remember when they said they’d buff BLM last year to be more “in-role” with other casters, despite already being above them all while RDM was left crippled.

    Utility in this game used to be what SE used as a justification for these gaps (among other trivial reasons), but this expansion made me especially wonder if they even care to uphold their own standards when Picto was allowed to tax evade and be the strongest DPS in the game for a tier while MCH remains at the bottom for another expansion.

    Exclusions exist and have always been an issue because SE created these gaps on top of when they introduced a forced party structure that supported these gaps. Although it’s only notable when savage begins, it doesn’t really seem acceptable for there to be “First 4-weeks ban” jobs, or “prog casters.” People should be able to play whatever they want and not be forced to conform to a meta just because SE’s 3-man balance team hasn’t been able to figure it for the last few years.
    You basically disagreed with me then spent 3 paragraphs arguing in favour of my point

    10-15% difference in the jobs which is the difference on average between the high melees and low physical range by the standards of MMO’s is a tiny difference. It’s just since every job has the same utility (ie they have no utility) there is near zero justification to bring a lower DPS outside of enforced party structure because even if it’s 1-2% difference why bring the weaker class if classes are only split on DPS
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #47
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    952
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Think part of the issue is that MCH has very little variance in its output because its lack of a raid buff and obstacles to its rotation. It's a double-edged sword because you can expect a decent amount of output from it regardless of the environment it's in but that makes it look a lot worse than it is when looking at the top parses because it doesn't get the highs of a good & lucky BRD/DNC with a great team.

    So far the average Machinist seems to be contributing considerably more damage for M5S than the other two, while M6S is just a mess right now from them not balancing multi-target nearly as much as they should've in general.
    (0)

  8. #48
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    You basically disagreed with me then spent 3 paragraphs arguing in favour of my point

    10-15% difference in the jobs which is the difference on average between the high melees and low physical range by the standards of MMO’s is a tiny difference. It’s just since every job has the same utility (ie they have no utility) there is near zero justification to bring a lower DPS outside of enforced party structure because even if it’s 1-2% difference why bring the weaker class if classes are only split on DPS
    I don't see why you would use "MMO standards" as an argument for the difference to be small though, each game is different. MMO class balance depends on many factors, and FFXIV insists on keeping them as simple as possible, making 10% a huge number, given how easy it should be to balance the game.

    In FFXIV, every piece of high-end content is a predictable dance. Jobs have been lobotomized and homogenized for three consecutive expansions. 10% sure seems like a lot when melees can keep full uptime for all 19 minutes of the hardest Ultimate fight. How would the same developers handle a more complex job and combat system?
    (1)

  9. 04-04-2025 07:12 AM

  10. #49
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    343
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eastwall View Post
    I really wonder how much the play rate has to Tank for se to take action
    They don't care about the gameplay and 'core' game, they know there's no way to fix it or to make it appealing. You can't fix a turd, only thing you can do with it is flush it down the toilet. Generally speaking, there's absolutely no reason to play this over WoW or even freaking GW2 if gameplay is what you want and they are very well aware of that fact. The house party crowd and 'virtual clubbers' still bring in enough to justify the server costs.
    (4)

  11. 04-04-2025 08:02 AM

  12. #50
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    It's funny, supposedly phys ranged is the role that's supposed to be good at dealing with adds, but it is in the worst state of balance the big adds fight.
    (0)

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