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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,282
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some buffs to BRD, and MCH that I think would be fair

    BRD
    Lower the cooldown of Barrage from 120 seconds to around 30-60 seconds
    Lower the cooldown of Raging Strikes from 120 seconds to 60 seconds
    An additional charge of Empyreal Arrow

    MCH
    Let Wildfire cleave
    Let Pile Bunker, and Crowned Collider cleave
    Honestly, rip the bandaid off, and let Blazing Shot cleave, and rework Auto Crossbow to be an AOE version of Air Anchor
    Increase the potency of all tools
    Increase the potency of Full Metal Field
    (0)
    Last edited by mallleable; 04-04-2025 at 03:06 AM.

  2. #2
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    300
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Machinist is not going to function without a raid buff. Maybe in 8.0, if the Physical Ranged role gets completely redesigned (this is copium and I doubt much will change, looking at the 7.2 "combat changes"). After three expansions of damage buffs to MCH, it’s more than proven that they're not enough in the current state of the game.
    (0)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    999
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Think part of the issue is that MCH has very little variance in its output because its lack of a raid buff and obstacles to its rotation. It's a double-edged sword because you can expect a decent amount of output from it regardless of the environment it's in but that makes it look a lot worse than it is when looking at the top parses because it doesn't get the highs of a good & lucky BRD/DNC with a great team.

    So far the average Machinist seems to be contributing considerably more damage for M5S than the other two, while M6S is just a mess right now from them not balancing multi-target nearly as much as they should've in general.
    (0)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,282
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    It's funny, supposedly phys ranged is the role that's supposed to be good at dealing with adds, but it is in the worst state of balance the big adds fight.
    (0)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Don't worry as machinist is the least played job instead of getting damage buffs and ways to make the current job more viable you'll get a nice rework that no one asked for that will not appeal to machinist players.

    Please look forward to it!
    (2)

  6. #6
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rithy255 View Post
    Don't worry as machinist is the least played job instead of getting damage buffs and ways to make the current job more viable you'll get a nice rework that no one asked for that will not appeal to machinist players.

    Please look forward to it!
    Which would be a shame because MCH gameplay is smooth af. We just do shit damage.
    (2)

  7. #7
    Player
    Meerkato's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Mario Wu
    World
    Typhon
    Main Class
    Machinist Lv 100
    The FF14 development team doesn’t take feedback immediately. Even though Machinist has been terrible for an entire patch, they still think their job balancing is great. Unless things get really bad, they absolutely won’t take any action.


    The key issue is that job changes in patch notes are never revealed in advance because the dev team is afraid of backlash. Announcing them early wouldn’t just allow players to provide feedback but also give the devs a chance to make timely adjustments. This is especially important since FF14 has never had a PTR for job balance testing, making player feedback even more crucial—but they simply don’t intend to listen.

    When the 7.2 patch notes first dropped, some people even said that Machinist wasn’t nerfed at all. But whether it was nerfed or not is something you determine through comparisons. In a role where Machinist was already behind, instead of giving it a significant buff, they strengthened Dancer and Bard—both of which were already stronger than Machinist. This is an indirect nerf to Machinist. Anyone with basic game knowledge or even a slight understanding of balance should see this, yet some people are still defending it. I’m honestly shocked.
    (1)

  8. #8
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Meerkato View Post
    The FF14 development team doesn’t take feedback immediately. Even though Machinist has been terrible for an entire patch, they still think their job balancing is great. Unless things get really bad, they absolutely won’t take any action.


    The key issue is that job changes in patch notes are never revealed in advance because the dev team is afraid of backlash. Announcing them early wouldn’t just allow players to provide feedback but also give the devs a chance to make timely adjustments. This is especially important since FF14 has never had a PTR for job balance testing, making player feedback even more crucial—but they simply don’t intend to listen.

    When the 7.2 patch notes first dropped, some people even said that Machinist wasn’t nerfed at all. But whether it was nerfed or not is something you determine through comparisons. In a role where Machinist was already behind, instead of giving it a significant buff, they strengthened Dancer and Bard—both of which were already stronger than Machinist. This is an indirect nerf to Machinist. Anyone with basic game knowledge or even a slight understanding of balance should see this, yet some people are still defending it. I’m honestly shocked.
    bard and dancer rely on their group performances. If the groups play well, then their dps benefits from it. If the groups suck, then bard and dancer dps will also suck. In a good group they are above machinist. In bad groups, the mch will be better
    If you tune mch on a level where he pulls 1:1 the dps of bards/dancer in good environments, then mch would be 200% busted in bad groups

    I dont think they will ever touch that class, unless they rework it completely and make it support aswell
    (0)

  9. #9
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ServerCollaps View Post
    bard and dancer rely on their group performances. If the groups play well, then their dps benefits from it. If the groups suck, then bard and dancer dps will also suck. In a good group they are above machinist. In bad groups, the mch will be better
    If you tune mch on a level where he pulls 1:1 the dps of bards/dancer in good environments, then mch would be 200% busted in bad groups
    Yeah, but it doesn't matter if MCH isn't even close to the likes of BRD/DNC in good environments. Generally you should be tuning a job so that their damage output or contribution to the group damage is closer - not this big gap that is between MCH and the rest of the DPS. MCH in general is supposed to be a selfish DPS with how it is designed, but it's obviously not designed to be one with how little damage it hits because MCH AoE is bad, and potencies are way too low for it to be better than a constant BRD/DNC buff on a Melee.

    That's how horrible a state we're in. MCH should technically be right below the weakest Melee - and sure, people may decide to flock to it but then you're actually having a selfish job that's Ranged actually perform within parameters that it should've been designed for.

    Also, for the Casters in the back that probably are going to read this and react: Double Ranged isn't going to become a viable thing like it was in Stormblood with a Piercing Resist Down. And yes, I know SMN is in a bad spot - it's on the list. MCH needs to be actually playable with all its buttons actually being used instead of some of them being useless.
    (1)

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Machinist was always my favorite of the aiming jobs. But it's really more so the other two got better and the gun was just ho-hum stay the course. It's supposed to be a selfish job, but if you don't make such a job rather 'high-end' it's going to be behind the others in terms of play. A high-end good machinist player isn't an issue in any party, they can hold their own compared to a subpar Bard and Dancer any day. But if you are really good at all three, you know you are going with the other two.

    If anything should compare it to Viper, also a self job but certainly puts up numbers and has superior AoE for a melee. Also every button really counts, that is not the case with the gun job, which really should be changed.

    Job changes in-expansion with their policy is normally just updating numbers, whether cooldown or potency, and it doesn't take much to really give the job a little more kick. It won't upset the apple cart.
    (2)

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