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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,570
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    This is a problem around designing it around 24v24v24, it's incredibly saturated, and more often than not you get people in there that either play lethargically, or play to do kill stomping (e.g., don't care about win/loss, but about kill count for achievement)

    Whilst it is annoying -- This is a horrible solution, and all it will do in the long run is lend itself to being a more toxic environment than it already is, tbh.

    Trying to enforce this is an incredibly bad decision, again, just on saturation alone.
    (0)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kaurhz View Post
    This is a problem around designing it around 24v24v24, it's incredibly saturated, and more often than not you get people in there that either play lethargically, or play to do kill stomping (e.g., don't care about win/loss, but about kill count for achievement)

    Whilst it is annoying -- This is a horrible solution, and all it will do in the long run is lend itself to being a more toxic environment than it already is, tbh.

    Trying to enforce this is an incredibly bad decision, again, just on saturation alone.
    I definitely think the better solution is to suspend players for lethargic play.

    But the toxicity is mounting around this issue. A vote kick went through today. This led to an apparent friend of the dismissed ("They weren't AFK, I was talking to them on VC") rallying the party to report the vote kick to the GMs, recommending that whoever initiated the vote kick have their account suspended.

    I hope I don't have to report back on how that ended up.
    (0)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    846
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    I definitely think the better solution is to suspend players for lethargic play.

    But the toxicity is mounting around this issue. A vote kick went through today. This led to an apparent friend of the dismissed ("They weren't AFK, I was talking to them on VC") rallying the party to report the vote kick to the GMs, recommending that whoever initiated the vote kick have their account suspended.

    I hope I don't have to report back on how that ended up.
    This is exhausting to constantly be vigilant of and probably not sustainable for GMs to be on constant watch (even though I do wish we had active moderation to begin with). I think killing the incentive for lethargic play is the way to go.
    (0)
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  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreus View Post
    This is exhausting to constantly be vigilant of and probably not sustainable for GMs to be on constant watch (even though I do wish we had active moderation to begin with). I think killing the incentive for lethargic play is the way to go.
    Right, which is why I think extending auto-kick beyond the current 2-min AFK and/or auto-suspensions for repeated sub-standard engagement numbers. SE have the data.

    Like yesterday I had two 0/0/0s in the summary stats. The process of me reporting them and a GM reviewing those numbers (assuming they do) is unnecessary. Once in a blue moon any automatic system will flag someone who had some disaster with a bowl of soup or something, but it's easier to automate the kick/suspension process and allow a rare appeal than the current system.

    In other words, I think you kill the incentive for lethargic play by imposing ToS, not via rewards. Because in a 24-person teams it's too easy to do nothing and get carried to a win.
    (2)