Quote Originally Posted by Reginald_Cain View Post
Hmm. I can see the problem better when dps perform well. Still not convinced majority of healers in df could keep up if tanks got their healing gutted. Tanks would need something in return for losing it
They would not. Believe it or not, but the heal potency we have is extremely overkill for dungeons. Dark Knight in fact had even less sustain than now and could still be played well in dungeons.

Tanks can be designed to make reducing damage their focal point over HP recovery. As for the sustain of the current tanks, it could be comfortably reduced with minimal issues.

WAR's Bloodwhetting heals could be made to trigger only once per weapon skill (like PLD spells) and it would still be 1600 + 400 effective heal potency every 25s, which is a hilarious lot on top of their 2 x 10% mitigation. GNB Aurora could be shortened for less total potency and it would still be good, same with Heart of Corundum heals. PLD spell healing could be cut by like 25% (400 -> 300) quite comfortably and Holy Sheltron could even have the regen halved with minimal issues.

Tanks have a bucketload of mitigation to begin with and then have even more recovery. Either they could make incoming tank damage actually be much higher to warrant all this healing (and get lazy players to use it), or they could cut over half of it with minimal repercussions.