Hmm. I can see the problem better when dps perform well. Still not convinced majority of healers in df could keep up if tanks got their healing gutted. Tanks would need something in return for losing it

Hmm. I can see the problem better when dps perform well. Still not convinced majority of healers in df could keep up if tanks got their healing gutted. Tanks would need something in return for losing it



They would not. Believe it or not, but the heal potency we have is extremely overkill for dungeons. Dark Knight in fact had even less sustain than now and could still be played well in dungeons.
Tanks can be designed to make reducing damage their focal point over HP recovery. As for the sustain of the current tanks, it could be comfortably reduced with minimal issues.
WAR's Bloodwhetting heals could be made to trigger only once per weapon skill (like PLD spells) and it would still be 1600 + 400 effective heal potency every 25s, which is a hilarious lot on top of their 2 x 10% mitigation. GNB Aurora could be shortened for less total potency and it would still be good, same with Heart of Corundum heals. PLD spell healing could be cut by like 25% (400 -> 300) quite comfortably and Holy Sheltron could even have the regen halved with minimal issues.
Tanks have a bucketload of mitigation to begin with and then have even more recovery. Either they could make incoming tank damage actually be much higher to warrant all this healing (and get lazy players to use it), or they could cut over half of it with minimal repercussions.
Right now it could just be healers being lax because they don't really have to worry about healing the tank. If tank healing got gutted, healers would just have to learn to use their GCD heals and things would continue on as normal, just being a bit slower to do healers having less chances to AoE.
If a healer can no longer perform their basic duty of healing because the tank no longer has crazy sustain, then they probably shouldn't be playing a "healer" anymore.
Honestly I think this game could really benefit from ramping up the amount of damage enemies dish out, while transferring some tank healing to short CD mitigations that need to be properly managed, because right now the only time tanks die is if they fail a mechanic and get 1-shot, or don't pop a CD during the occasional tankbuster. It would also make healing more enjoyable as they'll be forced to use their entire kit instead of just spamming two DPS buttons most of the time.



If I recall correctly, PLD gets all of their non-Clemency self-healing (self-HP restoration) after Lv.80, i.e., starting in Endwalker. I'm pretty sure healers have been keeping up with them just fine in all those Shadowbringers, Stormblood, etc. dungeons.


It's because people overvalue Self healing and don't realise the mitigation + self healing combo both being strong is why it feels too much, that with the lack of damage.
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