Thank you!
So to answer a little further: obviously, it's all a matter of taste, and there's a niche of people who are interested in crossing TTRPGs and MMORPGs. But (and this is based on what I've seen and is therefore necessarily relative) it seems to me that the majority of players of Dnd-type modules are not at all the same audience as those who RP in FFXIV. There's a category of mmorpg RPists, and another category of RPists based on written and cinematic universes.
Hence what I was saying. The construction of the universe itself varies, by the way: between a medium that's designed for a TTRPG from the outset, and one that's based on a video game, you won't start from the same premise at all. An mmorpg tends to offer a fairly monochord, Manichean experience, to suit a huge mass of players who have to follow a relatively straightforward path, even in games that try to vary the experience (swtor). A world built for a ttrpg is, in essence, more diverse and corresponds to a sandbox whose only limitation is your imagination. That's why I think Eorzea is too limiting in this respect - always, of course, according to my personal tastes and what I've been able to consult/play/experience in ttrpg.
I don't see how the mmo-ness of FFXIV really hinders the adaptation of the setting and lore to a ttrpg format. If anything, I would venture the fact that FFXIV is a MMORPG might be to the advantage of the ttrpg, as it allows both FF fans and TTRPG fans to vicariously enjoy FFXIV, even if they don't like MMOs. A ttrpg based on 14 doesn't need to port across its MMO systems, just as a ttrpg of Alien doesn't need to port across its editing. To my understand, whether these games successfully model the experience of their source material depends on how well they communicate the fabric of the original audience's experience, and not necessarily the tools through which that experience was crafted. What Eorzea offers players at the table is simply the sandbox of a Final Fantasy world.Thank you!
So to answer a little further: obviously, it's all a matter of taste, and there's a niche of people who are interested in crossing TTRPGs and MMORPGs. But (and this is based on what I've seen and is therefore necessarily relative) it seems to me that the majority of players of Dnd-type modules are not at all the same audience as those who RP in FFXIV. There's a category of mmorpg RPists, and another category of RPists based on written and cinematic universes.
Hence what I was saying. The construction of the universe itself varies, by the way: between a medium that's designed for a TTRPG from the outset, and one that's based on a video game, you won't start from the same premise at all. An mmorpg tends to offer a fairly monochord, Manichean experience, to suit a huge mass of players who have to follow a relatively straightforward path, even in games that try to vary the experience (swtor). A world built for a ttrpg is, in essence, more diverse and corresponds to a sandbox whose only limitation is your imagination. That's why I think Eorzea is too limiting in this respect - always, of course, according to my personal tastes and what I've been able to consult/play/experience in ttrpg.
Obviously a good ttrpg will support that aesthetic with engaging systems that make sense for table play, but that's a separate matter entirely.
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