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  1. #1
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    56
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Asako View Post
    What part of boss damage was reduced because the player base couldn't heal it is hard to understand. We had more damage. Healers could not cope so it got reduced. Healers could not deal damage so they had their DPS buttons culled. It's really not rocket science. Yoshi looked at the stats, majority of player base are casual, so he markets the game design towards the casual as it makes him the most money.
    I find this is a very poor excuse. Even if it is true (which I'm not even certain of, I healed back then and it wasn't hard for me, as someone who is pretty damn casual and played nothing else but smn back then) the answer to healing being hard isn't to make healing absolutely braindead boring, or, even worse, not needed at all for the majority of casual content.

    You can complain that it was 'bad healers' who couldn't handle the job that got it to where it is now. But that doesn't mean we just sit here and accept the crap we've been served. The devs do this every time they make something that isn't immediately understood, and y'all throwing your hands up saying 'well I guess we're too stupid for better' doesn't help anyone. It just makes you look dumb, like you can't see a better path past the one you've been given.

    I hope Yoshi can see the party chat logs or whatever, because the amount of new healers I've run into lately, saying stuff like 'why am I here/healing is boring' is way the hell too common.
    (12)

  2. #2
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    I used to tank Eden savage alot and help carry alot of players through it as a Warrior, the healing they had there was perfect, Nascent Flash + Equilibrium + Thrill was more than enough to fulfill the self heal fantasy of a Warrior.
    Why they decided to giga buff them with Bloodwhetting and Shake is just beyond me, the class was completely fine and fun before these ridiculous buffs.
    The worst thing is they reworked Nascent/Bloodwhetting to give a flat amount, instead of having to time it with your biggest attacks for maximum value, removing the fun skillful part of it.

    You'd think tank players would relish living on the edge and facing enemies that actually pose a threat to them , but most seem to just want the easy mode safety net and make excuses like "muh power fantasy" and complain how they *gasp* have to actually rely on their teammates to solve some problems.
    Can't imagine how these guys would feel if they had to face a minimum IL Twintania without their OP toys, their stones would probably drop with the first death sentence.

    One of the saddest things tho is how I saw Dark Knight players be more concered with not having the same OP heals as the other tanks, instead of being upset over the fact their class got butchered and turned into Warrior clone with one button fell cleave spam.
    Whatever happened to the real tank players in this game that liked playing with their comrades and not facerolling everything...?
    (0)

  3. #3
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,405
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valkyrie_ View Post
    One of the saddest things tho is how I saw Dark Knight players be more concered with not having the same OP heals as the other tanks, instead of being upset over the fact their class got butchered and turned into Warrior clone with one button fell cleave spam.
    Whatever happened to the real tank players in this game that liked playing with their comrades and not facerolling everything...?
    It's because they got shoved out of being particularly strong on the DPS side back in EW. They had that edge for a couple raid tiers, then when they implemented a change to WAR's Shake in 6.3 and the PLD rework, DRK was losing its spot because now WAR had more powerful heals, more damage, and was the definition of an Omnitank. Became more prominent in Anabaseios as well with how things were designed, since WAR also still had the best mitigation kit.
    (2)

  4. #4
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aviatorhead View Post
    I find this is a very poor excuse. Even if it is true (which I'm not even certain of, I healed back then and it wasn't hard for me, as someone who is pretty damn casual and played nothing else but smn back then) the answer to healing being hard isn't to make healing absolutely braindead boring, or, even worse, not needed at all for the majority of casual content.

    You can complain that it was 'bad healers' who couldn't handle the job that got it to where it is now. But that doesn't mean we just sit here and accept the crap we've been served. The devs do this every time they make something that isn't immediately understood, and y'all throwing your hands up saying 'well I guess we're too stupid for better' doesn't help anyone. It just makes you look dumb, like you can't see a better path past the one you've been given.

    I hope Yoshi can see the party chat logs or whatever, because the amount of new healers I've run into lately, saying stuff like 'why am I here/healing is boring' is way the hell too common.
    Never seen this happen. If anything, healers have been overall struggling to keep the team up during this expansion more than I've ever experienced before.
    (1)

  5. #5
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tehmon View Post
    Never seen this happen. If anything, healers have been overall struggling to keep the team up during this expansion more than I've ever experienced before.
    This has been my experience as well honestly
    I can't say I've seen anyone in game in the parties I run into complain about the lack of needing to heal
    The closest I can think of is when I had Worqor Zormor and the warrior tank told the healer they didn't need to be healed as much as they were receiving so they could focus on damage, and that they mostly needed a regen
    (1)