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  1. #1
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    362
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    What part of boss damage was reduced because the player base couldn't heal it is hard to understand. We had more damage. Healers could not cope so it got reduced. Healers could not deal damage so they had their DPS buttons culled. It's really not rocket science. Yoshi looked at the stats, majority of player base are casual, so he markets the game design towards the casual as it makes him the most money.

    Someone please send me the version of the game that you are all playing where these Tanks seem to be in every instance you enter. I need to see this for myself. On the normal servers it's an extremely rare occasion but apparantely on these forums it's happenning all the time. Jenova and Sagittarius, I'll need to make an alt on those servers to check them out. Must be an absolute mess.

    Quote Originally Posted by Gunz_Zbestest View Post
    Maybe the bosses need a soft damage buff that increases the longer a party member is down. People would probably complain about not being able to get through a dungeon with people dying though.
    Tanks were complaing about stuff doing no damage for ages, but unfortunately the game is made for casual players. If they increase the damage the average player hasn't a chance and that will cost them money. We wanted more damage for years and years. We groaned when they nerfed the Steps of Faith because people couldn't clear it in ARR but looking at the community it had to happen. There was no choice in the matter, people play for the story, not for the combat, thats why we have Savage/Ultimate. Even extreme trials are pitiful now.
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    Last edited by Asako; 03-30-2025 at 09:12 PM.

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Asako View Post
    Tanks were complaing about stuff doing no damage for ages, but unfortunately the game is made for casual players. If they increase the damage the average player hasn't a chance and that will cost them money.
    Actually no. It won't cost them subs. For hyper casuals? Possibly - but at the end of the day people have to learn somehow. Ever heard of being conditioned when it comes to fighting games? It refers to the way people are pushed into habits because they expect an outcome - and conditioning them into those habits is what gets you a win. Dungeons have conditioned our playerbase since Endwalker that they can just walk through dungeons without any fear of failing at all. When there's no failing? There's no challenge. They get conditioned into doing the bare minimum and nothing else like a White Mage spamming Cure. Hell, even Yoshida said it himself in an interview about having no pit to fall in.

    When they do their first Extreme, they'll run away from it the moment they're challenged because they're conditioned to NOT be challenged. DT's dungeons have changed that somewhat, but we need more. Tanks are contributing to this conditioning because of how healing is handled - which a majority of it is in Tanks' purview due to the self-sustain that has been apparent since EW. If you want change, you have to push for it yourself - not just sit back and let them do whatever they want. Besides, it's not like this game hasn't had people leave for mundane reasons before; there's starting to be bigger reasons now for your veteran playerbase, and you shouldn't want that.
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