Quote Originally Posted by LoganMccree View Post
You know, the way this game is designed in 2025, mitigation is king, and 75% of the mitigation skills are not even controlled by the healers.
True. I saw a while ago a party that mitigated every single add enrage in P5S, just for fun, by using all the most mit heavy jobs they could, and they were still full HP after it. It showed how out of control the decentralization of healing and mit is in this game now. These are explosions that in many parties, just one of them would get people low or wipe them, from what I recall.
When people die to a heavy bleed, a lot of the time that's because they failed to mitigate it properly.
I remember that well from E1S where there was a very heavy bleed (at least in the tier starting gear), and it was night and day how trivial you could make it on a DRK by combining Shadow Wall and Dark Mind and you could even throw in a Reprisal if you wanted.
But the bizarre reaction to P8S kinda just stunlocked me. That bleed wasn't even that rough if you mitigate it properly.
Did people actually think that was a healing problem? If so it would explain healers avoiding PF.
Square Enix's medicine is to make healing trivially easy and let DPS and tanks handle much of their work instead. Does this even make sense? I mean think about it. The problem is that there is a lack of clarity that your mistake caused your death. The problem isn't that healing is too hard. But their medicine reveals that they thought that the problem is that healing is too hard.
To be completely objective here, I have done big pulls in dungeons since Heavensward. In that time, I have been healed by many sprout healers, who in many cases are new to the game and sometimes they don't even know how to cast anything but Cure > Cure II. But what they all had in common is that every single one of them kept me alive, even in some of the most stressful pulls, such as in Cutter's Cry, Hullbreaker Isle, Stone Vigil HM, Neverreap (with the final stings), Pharos Sirius, Ala Mhigo, Bardam's Mettle, Doma Castle, Aurum Vale, Qitana Ravel, Dohn Mheg, Holminster, Amaurot (last pull) etc.

Even the lowest level dungeons like Tam-Tara, you have always been able to typically do a giant pull and the sprout will keep you alive healing an army of mobs. As much as it feels like you're making them worried, they usually don't seem that bothered by it and just do their healing, despite how new they are, and it's worth keeping in mind that healing is what they signed up for.

Since that's been the case since Heavensward, there's not much evidence that healing has ever been "too hard" for them, although it's fair to say many healers weren't aware of Esuna or alternatively what they could Esuna.