I'd argue that tanks and healers should largely share a similar purpose of support, Tanks are already "tanks" in the fact they tank damage so well because the actual Mitigation value of tanks is absurd that plus sustain no wonder why tanks practically invalidate what little healing healers do.
Tanks aren't really "healers" but Healers aren't really "healers" both are pretty largely defined as support dps in function, as most of their role task is done with a few buttons they interact with the game in a very similar way to dps where every decision to be made should be to Solidify their damage output, as tanks have no reason to do anything other then to damage outside of clicking free defensives, Healers are in the same boat, outside of "gcd healing decision making" which practically doesn't exist if your a average or above healer.
The game is also designed in a way that's so one dimensional that you can't have Tanks that may perform a more supportive role towards the team while other tanks could have other focuses such as being a stronger main tank, good at damage (good at damage would always be hard meta in this sort of game)
I'm speaking from what I want from tanks though I personally lean to more supportive roles in general but will never really vibe with full on "mage-like" healers which is the only thing ff14 offers in terms of healers, So as a tank I actually really love the idea of using abilities that protect my team, through mitigation and healing, I don't find tanks fun if all the do is mitigate self and aggro the boss playing a largely selfish role.



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