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  1. #1
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    523
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MisterNublet View Post
    Battle High increases healing potency.

    Battle High changes makes playing range even safer and easier, and we've already been in a ranged meta for far too long due to atrocious balancing decisions.

    Players that don't deserve to have battle high because they can press 1 AoE before running away are now even more annoying to kill because sprint is unlimited and they heal for far more with freebie battle highs.

    It also makes feeders WORSE because now they can give more battle high.
    PvP feels like a reflection of what's happening in PvE. With that said, I don't see changes like this stopping anytime soon. They've been making the game easier since I started playing. They're going to continue to do so. Maybe it's not fair. However, that's the reality we're currently living in. There's not much we can do about that.

    I mean, we could always go back to only killers being able to obtain battle high if things are too easy.
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  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    429
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Teno View Post
    Yes before 7.2, the changes were made specifically for rouletters. No not now. Because you still delete bh5 noobs, OR, they're not efficient so they might as well be bh0 it doesn't matter.
    Except, you know, BH5 lets ranged jobs heal for 40% of their health with a press of a button. Now you can fart in the general direction of a skirmish and you'll leave with BH3 within the first 2 mins of the match.

    It also doesn't help that most Melee Jobs have 0 or 1 CC while Ranged Jobs have 2 to 3. If noobs are good at one thing, its running away, and they sure as hell know how to press their escape tool even if they don't know how to DPS. Takes way too damn long to kill a single player.

    Quote Originally Posted by Mistress_Irika View Post
    PvP feels like a reflection of what's happening in PvE. With that said, I don't see changes like this stopping anytime soon. They've been making the game easier since I started playing. They're going to continue to do so. Maybe it's not fair. However, that's the reality we're currently living in. There's not much we can do about that.

    I mean, we could always go back to only killers being able to obtain battle high if things are too easy.
    They either need to go back to the old BH gain rate, or need to remove BHs healing potency increase.
    (0)

  3. #3
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    872
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Except, you know, BH5 lets ranged jobs heal for 40% of their health with a press of a button. Now you can fart in the general direction of a skirmish and you'll leave with BH3 within the first 2 mins of the match.

    It also doesn't help that most Melee Jobs have 0 or 1 CC while Ranged Jobs have 2 to 3. If noobs are good at one thing, its running away, and they sure as hell know how to press their escape tool even if they don't know how to DPS. Takes way too damn long to kill a single player.
    The added heal bonus really doesn't help those players survive more, especially with all the added dmg this patch, despite the higher BH heal. I agree with your second point though, some melees need more control, and not necessarily hard ccs. I still miss the mnk stun.
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  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,125
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Teno View Post
    The added heal bonus really doesn't help those players survive more, especially with all the added dmg this patch, despite the higher BH heal. I agree with your second point though, some melees need more control, and not necessarily hard ccs. I still miss the mnk stun.
    I kind disagree on Monk
    The exchange of stunt for range attacks made Monk more versatile
    This is a decent change
    Melee don't really need a stunt and having range attack as form of control is far better
    Takes SAM as example.
    Its role swapped with Monk this expansion, it has stunt but lost the range attack
    On top that zentenken is an outdated LB after introduce of role action Smite, SAM is really at rough shape (don't care about what they do at CC, i am talking about Frontline)

    The only good thing about stunt on Monk is merely to adjust direction of knockback so you can knock target back to your team for focus fire
    This no longer need as Monk gained more meaningful range attafcks and don't need to rely on combos that takes long time to execute
    (0)
    Last edited by Divinemights; 04-05-2025 at 01:13 AM.