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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,311
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Frankly reading all of this, this doesn't seem to be so much of a difficulty issue rather than clicking with a specific type of gameplay or not.
    For instance I never cared about dungeon difficulty because I don't find this modern type of gameplay encounter loop engaging whatsoever, so if you make it resident sleepers it can even have the benefit for me to be less annoyed by it. I'd probably care a bit more if it was an encounter design I'd actually enjoyed, and if the battle system was engaging enough to be carried by difficulty.
    (3)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,311
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    We had quirky mechanics in shb dungeons? You mean like the grand cosmos flower seeds? It was just a more tedious way to deal with a targeted cross AoE marker...
    (0)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    We had quirky mechanics in shb dungeons? You mean like the grand cosmos flower seeds? It was just a more tedious way to deal with a targeted cross AoE marker...
    I thought that and the furniture with the final boss was quite fun, but rather limited compared to ARR obviously.
    (3)

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