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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,738
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ovIm View Post
    Considering Yoshi-P said something about them having gone too far in terms of job simplifications roughly a year ago, I don't see how we can take anything he says serious anymore.
    I think he was talking specifically about the content design, not the job design. And it's the content he's trying to address at the moment.

    But since he has declared 8.0 as the expansion that will focus on job design in a number of ways (skill tree tease, making them unique tease, etc), they'll have to confront this sentiment eventually.
    (0)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    750
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I think he was talking specifically about the content design, not the job design. And it's the content he's trying to address at the moment.

    But since he has declared 8.0 as the expansion that will focus on job design in a number of ways (skill tree tease, making them unique tease, etc), they'll have to confront this sentiment eventually.
    No, he specifically was talking about the jobs.

    In an attempt to curb multiple updates' worth of simplification, Yoshi-P details how Square Enix "will be incorporating various changes" post-Dawntrail, some of which will be "related to the skill rotations." He even jokes that Kaiten could return as "Kaiten 2" and reiterates his earlier promise - come such changes, classes "will not be more simple."
    The bit that patch 7.2 would mark a change in job design was a mistranslation in this article, but the rest is pretty much what he said. Yes, they wanted to work on content design first, but fact remains that he promised jobs would not become more simple. And yet here we are.
    (6)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think he was talking specifically about the content design, not the job design. And it's the content he's trying to address at the moment.

    But since he has declared 8.0 as the expansion that will focus on job design in a number of ways (skill tree tease, making them unique tease, etc), they'll have to confront this sentiment eventually.
    Begs the question why they even bother making such drastic BLM changes now, considering it simplifies the job and they'd hypothetically be uprooting the changes in the very next expansion to address the over-simplification they've brought upon their current job design. There's the cited issue of future encounter design... but even the blurb doesn't sound confident it will be a genuine issue or not. Feels like SE is out of touch with dedicated players, and is in a total creative rut in terms of encounter design (relying way too much on just dialing up encounter speed).

    Tbh, all of this seems like a big waste in dev time. Just taking BLM as an ex, they introduced unpopular changes in 7.0 that had to be addressed via subsequent patches. They're now creating brand new unpopular changes in 7.2, which may very well have to get addressed AGAIN in patches. ...And then they'll hypothetically be making big changes in 8.0 anyways? How fast is 7.3+ content going to be that the devs needed to gut the timers before big job changes in 8.0?
    (6)

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