Quote Originally Posted by Wawaya View Post
Wow, we're so lucky to have the devs noticed the immobile caster was immobile! It'd be a shame if that caster stayed immobile though, we can't have that

I've never seen a worst justification of job murdering than this one, and I've played a lot of MMORPGs. Players dropping their enochian so they can't hit the boss and do less damage? How's this a big deal? They'll learn the fight and they'll be able to do every mechs without spell interrupting. Like we've always done it. Ah but right, we can't have that too, of course, no failures allowed, only success even if that means the game must almost played by itself.
No difficulty or optimization potential in job design! This is only allowed in fight design! That's is the CS3 way.
Considering Yoshi-P said something about them having gone too far in terms of job simplifications roughly a year ago, I don't see how we can take anything he says serious anymore.