now that you can gain anima I think this idea should fit in just fine. It would be almost a perfect balance.
same effect if u keep running..and fighting .... you get tired = weakened and finaly die from exhaustion.
no thanks.. its good as it is
I don't get why people are so against a stronger death penalty. It wouldn't even be that strong anymore that you can just regain all your anima back by doing hamelet.
Anima is weak and so is our current death penalty.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I don't have a problem with anima per se, but I AM worried that it's implementation will have negative effects on world design down the line. If players don't actively have to traverse the world, why bother putting much effort into it? Or even, taking it a step further, why not just have the content finder port you to the instanced areas straight from town, removing the need to leave them at all?
Of course, I'm not saying either of those will happen, but the connections link up well in my head and it has me worried
Stop bumping your old crappy ideas
stop it Rokien
Death penalty and anima are all fine as it is.
Edit: It may be my loss of course, who knows, but I'm actually considering blocking you man. You're no longer posting for discussion of ideas or anything, it seems to me its just to spite people.
I think anima is likely just a temporary thing anyway.
From what I understand maps will be a lot smaller (but less repetitive) in 2.0, and the need for anima to cut down on travel time will be negligible.
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