It'd be more necessary and prevalent. We're getting smaller maps, but they're also going to be more numerous.
I think that it will really depend on how they connect the zones. If they simply take the land mass as it is now and chop it up, then yes, it will likely be just as important after 2.0.
However they could have it so that the major cities are connected via airship as they are now, and then all the surrounding smaller zones are never any more than 2 zones away from a major city.
For example. A major city could exit into 3 zones, each of those 3 zones could exit into 3 zones, and each of those 9 zones could exit into 3 zones. In this method, you'd have 39 mini zones within close proximity to a major city.
I really hope they design a completely different form of transportation, I don't like the concept of Anima.
I agree, I don't like the concept of Anima, With the Current Version of FFXIV however, it is needed. In 2.0 I hope they make a different way of teleportation!I think that it will really depend on how they connect the zones. If they simply take the land mass as it is now and chop it up, then yes, it will likely be just as important after 2.0.
However they could have it so that the major cities are connected via airship as they are now, and then all the surrounding smaller zones are never any more than 2 zones away from a major city.
For example. A major city could exit into 3 zones, each of those 3 zones could exit into 3 zones, and each of those 9 zones could exit into 3 zones. In this method, you'd have 39 mini zones within close proximity to a major city.
I really hope they design a completely different form of transportation, I don't like the concept of Anima.![]()
http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.
The gear didn't damaged because you died. It damaged because you used return after you died.Thing is, you start the fight at 100%, RIGHT befor you die it hits you for 400dmg your dur. is at 98% it hits your for anouther 400 dmg ALL your gear gets dmged like 10%(whatever percent it is.) just because you die, doesn't mean all your equipment is broken now.... There should be no difference to the 400dmg hit BEFOR you die and the 400dmg hit that kills you. This ties into lore and the game, my concept.
I've always said this game needs a real death penalty. If this is as harsh as they're willing to go, then I'll take it... However in my mind we should have exp loss.
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